← Назад к ресурсам

Iron's Botany

Iron’s Botany is a compatibility mod that tightly merges Botania and Iron’s Spells ’n Spellbooks, letting Botania mana power spells while spells can also interact with Botania systems. New school, new spells, new armor.

Modrinth adventure game-mechanics magic

Описание

[![](https://i.imgur.com/rLcq55y.png)](https://discord.gg/6734GW7bWC) # Iron's Botany **Bridge the gap between Botania's natural mana and Iron's Spells 'n Spellbooks' arcane power.** Iron's Botany is a compatibility mod that creates deep, rewarding synergy between two of Minecraft's best magic mods. Harness Botania's flowers and mana network to fuel a new school of spellcasting — or let your spells reshape the mana network itself. *** ## What Does This Mod Do? At its simplest: **Botania mana can power ISS spells, and ISS spells can affect Botania systems.** At its deepest: six stages of integration turn you into a battle mage who commands both natural and arcane forces simultaneously. Everything is configurable. Want just mana conversion? Enable bare-bones mode. Want the full experience? All six synergy stages activate by default. *** ## Getting Started 1. **Craft a Botanical Focus** at a **Petal Apothecary** (purple petals + blue petals + Spell Petal + Mana-Infused Essence + ISS Arcane Essence). Build the Apothecary the standard Botania way; drop the reagent seed to start the recipe. 2. **Equip the Focus** to your Curios slot — either drag it into the slot via the inventory UI, or **sneak + right-click in hand**. Once equipped, **right-click in hand (no sneak)** toggles **Siphon Mode** on or off; while on, the Focus passively converts Botania mana into ISS spell mana once per second. 3. **Craft your first IB spell scroll** at a vanilla crafting table: combine `irons_spellbooks:common_ink` with `ironsbotany:spell_petal` (the focus token) — the new `ironsbotany:ib_spell_scroll` recipe produces a fully bound ISS scroll for the spell. No ISS Scroll Forge required. 4. **Explore the synergy** — carry Botania runes for spell catalysts, build near functional flowers for aura buffs, and progress through Botania's tiers to unlock late-game cross-mod gear via Runic Altar and Elven Trade recipes. Craft the **Chronicle of the Green Mage** (Patchouli guidebook) at the Runic Altar for a complete in-game reference. *** ## The Botanical Spell School 9 Nature-school spells with dual-cost mechanics that consume both Botania and ISS mana. Uses ISS's built-in Nature school; cost, cooldown, and power are governed by ISS-native attributes (`max_mana`, `mana_regen`, school-specific spell power) — no parallel attribute stack. | Spell |Max Level |Type |Description | | ----------------- |--------- |--------- |--------------------------------------------------------------------------------------------------------------------------------------- | | Mana Bloom |5 |Utility |Summons Botania mystical flowers on nearby ground. Flower count and range scale with level. | | Botanical Burst |8 |Attack |Fires a botanical projectile that deals magic damage. Catalysts can add piercing or extra projectiles. | | Flower Shield |10 |Defense |Creates a petal barrier that absorbs damage and grants Resistance. Shield HP scales with level. | | Living Root Grasp |6 |Control |Roots nearby enemies in place, applying Slowness and Weakness. | | Spark Swarm |7 |Summon |Summons mana sparks that orbit and attack nearby enemies. Spark count scales with level. | | Runic Infusion |10 |Buff |Grants Strength, Speed, and Regeneration. Carrying Botania runes in your inventory enhances the effect. | | Petal Storm |5 |AoE |Unleashes a spiral storm of petals that damages and knocks back nearby enemies. | | Gaia's Wrath |10 |Legendary |Channels the fury of Gaia to deal massive AoE damage, applying Wither, Weakness, and Slowness. Ritual-grade (Corporea Recall eligible). | | Mana Rebirth |5 |Healing |Heals the caster, removes negative effects, and grants Regeneration and Absorption. Ritual-grade. Can prevent death at higher levels. | All spell scrolls are crafted at a vanilla crafting table from `irons_spellbooks:common_ink` plus an `ironsbotany:spell_petal` focus token; the result is an ISS scroll bound to the IB spell via `ISpellContainer`. *** ## Equipment ### Curios * **Botanical Focus** — Curio that bridges both mana systems. **Right-click in hand to toggle Siphon Mode**; **sneak + right-click in hand to equip**, or drag it into the Charm slot via the inventory UI. When equipped, +50 max mana and +10% mana regeneration; Siphon Mode passively converts Botania mana from inventory items into ISS mana. * **Botanical Ring** — +25 max mana, +5% spell power while worn. Stat bonuses applied via Curios attribute system. * **Pool Attunement Charm** (1.7.0) — Curios charm slot. Right-click on a Botania Mana Pool to bind it (requires the Gaia Guardian advancement / Spell Overcharge unlock). While worn, the bound pool acts as a supplementary Botania mana source **for Nature-school spells only**, capped by `poolAttunementRange` (default 64 blocks) and `poolAttunementBandwidth` (default 50,000 mana per cast). ### Weapons Four weapons that bridge both magic systems, each with a unique casting channel profile (registered at startup in 1.7.0): * **Terrasteel Spell Blade** (3000 durability) — +25% spell power, +200 max mana, -20% cooldown. Melee attacks generate Botania mana. Crafted via smithing (Rune of Wrath + Terra Sword + Arcane Essence). Repairable with Terrasteel Ingots. Channel: Terra Rod (burst). * **Livingwood Staff** (1000 durability) — +10% Botanical spell power, stores 500k Botania mana. Channel: Livingwood (sustained / efficiency — +50% mana regen, -15% burst, +10% cast speed, -10% mana cost on Nature spells). * **Dreamwood Scepter** (2000 durability) — +20% Botanical spell power. Converts ISS mana costs to Botania mana — cast ISS spells using Botania power. Channel: Dreamwood Focus (+40% cast speed, -10% cooldown, +10% mana cost). * **Gaia Spirit Wand** (5000 durability) — +30% spell power, -25% cooldowns. The ultimate casting implement. Channel: Terra Rod (+75% burst damage at the cost of +50% cooldown). ### Manasteel Wizard Armor A full 4-piece battle mage armor set: * +15% spell power per piece, +150 max mana per piece * Protection: Helmet 2, Chestplate 7, Leggings 5, Boots 2; Toughness 1.0 * Repairable with Manasteel Ingots * **Set Bonus (4 pieces):** Mana Shield — absorbs 50% of incoming damage using your Botania mana (10,000 mana per heart absorbed). 2-second internal cooldown. ### Upgrade Orbs Enhance your equipment at the Arcane Anvil. Each orb can only be applied once per item: * **Orb of Flora** — +10% Nature spell power * **Orb of the Pool** — +100 max ISS mana * **Orb of Bursting** — +5% all spell power * **Orb of Terran Might** — +5% all spell power ### Crafting Components Three core components used across many recipes. **1.7.0 moved every mid- and late-tier IB item to Botania-native progression — vanilla crafting tables only produce the entry-tier consumables (Spell Petal bulk variant, three of the four upgrade orbs, and the spell scrolls).** | Item |Recipe |Where | | --------------------------------- |--------------------------------------------------------------------------------------- |-------------------------- | | Spell Petal (×4) |Botania petals + Arcane Essence + reagent seed |Petal Apothecary | | Botanical Focus |Purple/blue petals + Spell Petal + Mana-Infused Essence + Arcane Essence + reagent seed |Petal Apothecary | | Botanical Ring |Green/yellow petals + Spell Petal + Manasteel Ingot + reagent seed |Petal Apothecary | | Mana-Infused Essence |Arcane Essence + 4,000 Botania mana |Mana Pool transformation | | Botanical Crystal |Mana Diamond + Gaia Ingot + 2× Mana-Infused Essence |Runic Altar (12,000 mana) | | Botanical Grimoire |Book + Spell Petal + Mana-Infused Essence + Enchanted Book |Runic Altar (8,000 mana) | | Mana Conduit |2× Manasteel + Mana-Infused Essence + Redstone Block |Runic Altar (10,000 mana) | | Spell Reservoir |Manasteel + 2× Mana-Infused Essence + Obsidian + Arcane Essence |Runic Altar (8,000 mana) | | Livingwood Staff |3× Livingwood + Mana-Infused Essence + Botanical Crystal |Runic Altar (15,000 mana) | | Manasteel Wizard armor (4 pieces) |Manasteel Ingots + Mana-Infused Essence |Runic Altar (10k–16k mana) | | Dreamwood Scepter |Livingwood Staff + Dreamwood + Botanical Crystal |Elven Trade (portal-gated) | | Gaia Spirit Wand |Dreamwood Scepter + 3× Gaia Ingot + Botanical Crystal |Elven Trade | | Orb of Terran Might |Terrasteel + 2× Botanical Crystal + Nature Upgrade Orb |Elven Trade | *** ## Blocks * **Spell Reservoir** — Stores ISS mana and distributes it to nearby players within a 5-block radius. Right-click with any Botania mana item to deposit mana. Supports comparator output. Configurable capacity (default 1000). * **Mana Conduit** — Place adjacent to a Botania mana pool to automatically convert pool mana into ISS mana for nearby players within an 8-block radius. Also feeds ISS mana into any adjacent Spell Reservoirs. Supports comparator output. **Direct Pool Access:** Spells can draw Botania mana directly from nearby mana pools when your inventory runs dry (configurable, 8-block search radius by default, **per-player cube-scan cache** since 1.7.0). *** ## Six Stages of Deep Synergy Iron's Botany rewards players who master both mods with escalating layers of integration. Each stage is independently toggleable. Use `bareBonesMode` to disable everything except mana conversion, or `enableDeepSynergy` as a master switch. ### Stage 1: Spell Catalysts _(default ON)_ Hold Botania runes or lenses in your inventory to modify your spells. 9 hardcoded Java catalysts across 4 tiers: | Catalyst |Tier |Effect | | ------------- |--------- |--------------------------------------------------------------------------------------- | | Rune of Fire |Advanced |+25% fire damage, lingering burn | | Rune of Water |Advanced |Converts healing to AoE splash | | Rune of Earth |Advanced |+30% shield strength, knockback resistance | | Rune of Air |Advanced |+30% projectile and casting speed | | Rune of Mana |Advanced |-25% mana cost | | Velocity Lens |Basic |+50% projectile speed, +30% range | | Bore Lens |Advanced |Projectiles pierce up to 3 targets | | Terrasteel |Elite |20% critical chance (2x damage), -15% cooldown | | Gaia Spirit |Legendary |+50% damage, -30% cooldown — requires the Tier 4 unlock (Terrasteel Pickup advancement) | Multiple catalysts can stack (configurable, max 3 by default). Catalysts may be consumed on use (configurable chance, default 0%). **Runic Catalysis (1.7.0)** — pack authors and modpack curators can add new catalysts entirely via JSON under `data/ironsbotany/catalysts/*.json`. Templated catalysts support per-school filters and five modifier multipliers. ### Stage 2: Casting Channels _(default ON)_ Each botanical weapon provides a unique casting profile that changes how your spells behave: * **Livingwood Staff Channel** — Sustained / efficiency: +50% mana regen, -15% burst, +10% cast speed, -10% mana cost (Nature spells only). * **Dreamwood Focus Channel** — Speed: +40% cast speed, -10% cooldown, +10% mana cost (all spells). * **Terra Rod Channel** — Alpha-strike: +75% burst damage, +50% cooldown penalty, -20% cast speed, +30% mana cost (damage spells only). Also bound to the Terrasteel Spell Blade and Gaia Spirit Wand. ### Stage 3: Flower Auras _(default ON)_ Nearby Botania functional flowers passively enhance your spellcasting. Strength scales with distance — stand closer for maximum effect. * **Bellethorne** (8-block range) — Buffs shield/damage spells: +30% thorns, +20% damage * **Jaded Amaranthus** (10-block range) — Buffs summon spells: +5s duration, +50% health, 30% extra summon chance * **Heisei Dream** (12-block range) — Buffs illusion spells: +40% damage, applies confusion * **Rannuncarpus** (6-block range) — Buffs ritual spells: +30% cast speed, -15% mana cost, auto-ritual placement Build a spell garden around your casting area for stacking bonuses (up to 5 auras by default). ### Stage 4: Spell-Triggered Mana Events _(default OFF, experimental)_ Your spells send ripples through the Botania mana network. 8 trigger types (Lightning, Earth, Nature, Fire, Water, Wind, Botanical, Arcane) that affect nearby Botania infrastructure based on the spell you cast. Only the water-fill trigger is currently fully functional; other effects are stubbed. ### Stage 5: Corporea Reagent Recall _(default OFF, experimental)_ **Ritual-grade spells only** (Gaia's Wrath, Mana Rebirth) automatically request reagent components from nearby Corporea Indices. Scope was tightened in 1.7.0 from "any long cast" to ritual-grade so the system can't drain unrelated inventories during normal combat casts. ### Stage 6: Alfheim Integration _(default ON)_ * Spells cast in the Alfheim dimension gain up to **+50% power** (Botanical spells), +35% (nature spells), or +25% (all others), plus -20% cooldown and +30% range. * Spellbooks develop **attunement levels** over time spent in Alfheim (1 hour per level, max 3). Each level grants: -5% cooldown, -3% mana cost, +4% spell power. * **Dual-school scroll crafting** requires the Alfheim Portal advancement (Dual-School Unlock). ### Boss Integration: Gaia Guardian Spell Trials The Gaia Guardian fight gains two new phases when Iron's Botany is installed: * **Phase 1 (>50% HP):** Environmental magic requirement — spells deal 50% less damage without active flower auras, but +50% with them. * **Phase 2 (