Описание
[](https://discord.gg/6734GW7bWC)
# Iron's Botany
**Bridge the gap between Botania's natural mana and Iron's Spells 'n Spellbooks' arcane power.**
Iron's Botany is a compatibility mod that creates deep, rewarding synergy between two of Minecraft's best magic mods. Harness Botania's flowers and mana network to fuel a new school of spellcasting — or let your spells reshape the mana network itself.
***
## What Does This Mod Do?
At its simplest: **Botania mana can power ISS spells, and ISS spells can affect Botania systems.** At its deepest: six stages of integration turn you into a battle mage who commands both natural and arcane forces simultaneously.
Everything is configurable. Want just mana conversion? Enable bare-bones mode. Want the full experience? All six synergy stages activate by default.
***
## Getting Started
1. **Craft a Botanical Focus** at a **Petal Apothecary** (purple petals + blue petals + Spell Petal + Mana-Infused Essence + ISS Arcane Essence). Build the Apothecary the standard Botania way; drop the reagent seed to start the recipe.
2. **Equip the Focus** to your Curios slot — either drag it into the slot via the inventory UI, or **sneak + right-click in hand**. Once equipped, **right-click in hand (no sneak)** toggles **Siphon Mode** on or off; while on, the Focus passively converts Botania mana into ISS spell mana once per second.
3. **Craft your first IB spell scroll** at a vanilla crafting table: combine `irons_spellbooks:common_ink` with `ironsbotany:spell_petal` (the focus token) — the new `ironsbotany:ib_spell_scroll` recipe produces a fully bound ISS scroll for the spell. No ISS Scroll Forge required.
4. **Explore the synergy** — carry Botania runes for spell catalysts, build near functional flowers for aura buffs, and progress through Botania's tiers to unlock late-game cross-mod gear via Runic Altar and Elven Trade recipes.
Craft the **Chronicle of the Green Mage** (Patchouli guidebook) at the Runic Altar for a complete in-game reference.
***
## The Botanical Spell School
9 Nature-school spells with dual-cost mechanics that consume both Botania and ISS mana. Uses ISS's built-in Nature school; cost, cooldown, and power are governed by ISS-native attributes (`max_mana`, `mana_regen`, school-specific spell power) — no parallel attribute stack.
| Spell |Max Level |Type |Description |
| ----------------- |--------- |--------- |--------------------------------------------------------------------------------------------------------------------------------------- |
| Mana Bloom |5 |Utility |Summons Botania mystical flowers on nearby ground. Flower count and range scale with level. |
| Botanical Burst |8 |Attack |Fires a botanical projectile that deals magic damage. Catalysts can add piercing or extra projectiles. |
| Flower Shield |10 |Defense |Creates a petal barrier that absorbs damage and grants Resistance. Shield HP scales with level. |
| Living Root Grasp |6 |Control |Roots nearby enemies in place, applying Slowness and Weakness. |
| Spark Swarm |7 |Summon |Summons mana sparks that orbit and attack nearby enemies. Spark count scales with level. |
| Runic Infusion |10 |Buff |Grants Strength, Speed, and Regeneration. Carrying Botania runes in your inventory enhances the effect. |
| Petal Storm |5 |AoE |Unleashes a spiral storm of petals that damages and knocks back nearby enemies. |
| Gaia's Wrath |10 |Legendary |Channels the fury of Gaia to deal massive AoE damage, applying Wither, Weakness, and Slowness. Ritual-grade (Corporea Recall eligible). |
| Mana Rebirth |5 |Healing |Heals the caster, removes negative effects, and grants Regeneration and Absorption. Ritual-grade. Can prevent death at higher levels. |
All spell scrolls are crafted at a vanilla crafting table from `irons_spellbooks:common_ink` plus an `ironsbotany:spell_petal` focus token; the result is an ISS scroll bound to the IB spell via `ISpellContainer`.
***
## Equipment
### Curios
* **Botanical Focus** — Curio that bridges both mana systems. **Right-click in hand to toggle Siphon Mode**; **sneak + right-click in hand to equip**, or drag it into the Charm slot via the inventory UI. When equipped, +50 max mana and +10% mana regeneration; Siphon Mode passively converts Botania mana from inventory items into ISS mana.
* **Botanical Ring** — +25 max mana, +5% spell power while worn. Stat bonuses applied via Curios attribute system.
* **Pool Attunement Charm** (1.7.0) — Curios charm slot. Right-click on a Botania Mana Pool to bind it (requires the Gaia Guardian advancement / Spell Overcharge unlock). While worn, the bound pool acts as a supplementary Botania mana source **for Nature-school spells only**, capped by `poolAttunementRange` (default 64 blocks) and `poolAttunementBandwidth` (default 50,000 mana per cast).
### Weapons
Four weapons that bridge both magic systems, each with a unique casting channel profile (registered at startup in 1.7.0):
* **Terrasteel Spell Blade** (3000 durability) — +25% spell power, +200 max mana, -20% cooldown. Melee attacks generate Botania mana. Crafted via smithing (Rune of Wrath + Terra Sword + Arcane Essence). Repairable with Terrasteel Ingots. Channel: Terra Rod (burst).
* **Livingwood Staff** (1000 durability) — +10% Botanical spell power, stores 500k Botania mana. Channel: Livingwood (sustained / efficiency — +50% mana regen, -15% burst, +10% cast speed, -10% mana cost on Nature spells).
* **Dreamwood Scepter** (2000 durability) — +20% Botanical spell power. Converts ISS mana costs to Botania mana — cast ISS spells using Botania power. Channel: Dreamwood Focus (+40% cast speed, -10% cooldown, +10% mana cost).
* **Gaia Spirit Wand** (5000 durability) — +30% spell power, -25% cooldowns. The ultimate casting implement. Channel: Terra Rod (+75% burst damage at the cost of +50% cooldown).
### Manasteel Wizard Armor
A full 4-piece battle mage armor set:
* +15% spell power per piece, +150 max mana per piece
* Protection: Helmet 2, Chestplate 7, Leggings 5, Boots 2; Toughness 1.0
* Repairable with Manasteel Ingots
* **Set Bonus (4 pieces):** Mana Shield — absorbs 50% of incoming damage using your Botania mana (10,000 mana per heart absorbed). 2-second internal cooldown.
### Upgrade Orbs
Enhance your equipment at the Arcane Anvil. Each orb can only be applied once per item:
* **Orb of Flora** — +10% Nature spell power
* **Orb of the Pool** — +100 max ISS mana
* **Orb of Bursting** — +5% all spell power
* **Orb of Terran Might** — +5% all spell power
### Crafting Components
Three core components used across many recipes. **1.7.0 moved every mid- and late-tier IB item to Botania-native progression — vanilla crafting tables only produce the entry-tier consumables (Spell Petal bulk variant, three of the four upgrade orbs, and the spell scrolls).**
| Item |Recipe |Where |
| --------------------------------- |--------------------------------------------------------------------------------------- |-------------------------- |
| Spell Petal (×4) |Botania petals + Arcane Essence + reagent seed |Petal Apothecary |
| Botanical Focus |Purple/blue petals + Spell Petal + Mana-Infused Essence + Arcane Essence + reagent seed |Petal Apothecary |
| Botanical Ring |Green/yellow petals + Spell Petal + Manasteel Ingot + reagent seed |Petal Apothecary |
| Mana-Infused Essence |Arcane Essence + 4,000 Botania mana |Mana Pool transformation |
| Botanical Crystal |Mana Diamond + Gaia Ingot + 2× Mana-Infused Essence |Runic Altar (12,000 mana) |
| Botanical Grimoire |Book + Spell Petal + Mana-Infused Essence + Enchanted Book |Runic Altar (8,000 mana) |
| Mana Conduit |2× Manasteel + Mana-Infused Essence + Redstone Block |Runic Altar (10,000 mana) |
| Spell Reservoir |Manasteel + 2× Mana-Infused Essence + Obsidian + Arcane Essence |Runic Altar (8,000 mana) |
| Livingwood Staff |3× Livingwood + Mana-Infused Essence + Botanical Crystal |Runic Altar (15,000 mana) |
| Manasteel Wizard armor (4 pieces) |Manasteel Ingots + Mana-Infused Essence |Runic Altar (10k–16k mana) |
| Dreamwood Scepter |Livingwood Staff + Dreamwood + Botanical Crystal |Elven Trade (portal-gated) |
| Gaia Spirit Wand |Dreamwood Scepter + 3× Gaia Ingot + Botanical Crystal |Elven Trade |
| Orb of Terran Might |Terrasteel + 2× Botanical Crystal + Nature Upgrade Orb |Elven Trade |
***
## Blocks
* **Spell Reservoir** — Stores ISS mana and distributes it to nearby players within a 5-block radius. Right-click with any Botania mana item to deposit mana. Supports comparator output. Configurable capacity (default 1000).
* **Mana Conduit** — Place adjacent to a Botania mana pool to automatically convert pool mana into ISS mana for nearby players within an 8-block radius. Also feeds ISS mana into any adjacent Spell Reservoirs. Supports comparator output.
**Direct Pool Access:** Spells can draw Botania mana directly from nearby mana pools when your inventory runs dry (configurable, 8-block search radius by default, **per-player cube-scan cache** since 1.7.0).
***
## Six Stages of Deep Synergy
Iron's Botany rewards players who master both mods with escalating layers of integration. Each stage is independently toggleable. Use `bareBonesMode` to disable everything except mana conversion, or `enableDeepSynergy` as a master switch.
### Stage 1: Spell Catalysts _(default ON)_
Hold Botania runes or lenses in your inventory to modify your spells. 9 hardcoded Java catalysts across 4 tiers:
| Catalyst |Tier |Effect |
| ------------- |--------- |--------------------------------------------------------------------------------------- |
| Rune of Fire |Advanced |+25% fire damage, lingering burn |
| Rune of Water |Advanced |Converts healing to AoE splash |
| Rune of Earth |Advanced |+30% shield strength, knockback resistance |
| Rune of Air |Advanced |+30% projectile and casting speed |
| Rune of Mana |Advanced |-25% mana cost |
| Velocity Lens |Basic |+50% projectile speed, +30% range |
| Bore Lens |Advanced |Projectiles pierce up to 3 targets |
| Terrasteel |Elite |20% critical chance (2x damage), -15% cooldown |
| Gaia Spirit |Legendary |+50% damage, -30% cooldown — requires the Tier 4 unlock (Terrasteel Pickup advancement) |
Multiple catalysts can stack (configurable, max 3 by default). Catalysts may be consumed on use (configurable chance, default 0%).
**Runic Catalysis (1.7.0)** — pack authors and modpack curators can add new catalysts entirely via JSON under `data/ironsbotany/catalysts/*.json`. Templated catalysts support per-school filters and five modifier multipliers.
### Stage 2: Casting Channels _(default ON)_
Each botanical weapon provides a unique casting profile that changes how your spells behave:
* **Livingwood Staff Channel** — Sustained / efficiency: +50% mana regen, -15% burst, +10% cast speed, -10% mana cost (Nature spells only).
* **Dreamwood Focus Channel** — Speed: +40% cast speed, -10% cooldown, +10% mana cost (all spells).
* **Terra Rod Channel** — Alpha-strike: +75% burst damage, +50% cooldown penalty, -20% cast speed, +30% mana cost (damage spells only). Also bound to the Terrasteel Spell Blade and Gaia Spirit Wand.
### Stage 3: Flower Auras _(default ON)_
Nearby Botania functional flowers passively enhance your spellcasting. Strength scales with distance — stand closer for maximum effect.
* **Bellethorne** (8-block range) — Buffs shield/damage spells: +30% thorns, +20% damage
* **Jaded Amaranthus** (10-block range) — Buffs summon spells: +5s duration, +50% health, 30% extra summon chance
* **Heisei Dream** (12-block range) — Buffs illusion spells: +40% damage, applies confusion
* **Rannuncarpus** (6-block range) — Buffs ritual spells: +30% cast speed, -15% mana cost, auto-ritual placement
Build a spell garden around your casting area for stacking bonuses (up to 5 auras by default).
### Stage 4: Spell-Triggered Mana Events _(default OFF, experimental)_
Your spells send ripples through the Botania mana network. 8 trigger types (Lightning, Earth, Nature, Fire, Water, Wind, Botanical, Arcane) that affect nearby Botania infrastructure based on the spell you cast. Only the water-fill trigger is currently fully functional; other effects are stubbed.
### Stage 5: Corporea Reagent Recall _(default OFF, experimental)_
**Ritual-grade spells only** (Gaia's Wrath, Mana Rebirth) automatically request reagent components from nearby Corporea Indices. Scope was tightened in 1.7.0 from "any long cast" to ritual-grade so the system can't drain unrelated inventories during normal combat casts.
### Stage 6: Alfheim Integration _(default ON)_
* Spells cast in the Alfheim dimension gain up to **+50% power** (Botanical spells), +35% (nature spells), or +25% (all others), plus -20% cooldown and +30% range.
* Spellbooks develop **attunement levels** over time spent in Alfheim (1 hour per level, max 3). Each level grants: -5% cooldown, -3% mana cost, +4% spell power.
* **Dual-school scroll crafting** requires the Alfheim Portal advancement (Dual-School Unlock).
### Boss Integration: Gaia Guardian Spell Trials
The Gaia Guardian fight gains two new phases when Iron's Botany is installed:
* **Phase 1 (>50% HP):** Environmental magic requirement — spells deal 50% less damage without active flower auras, but +50% with them.
* **Phase 2 (