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Social Player Mobs

Player mobs with behaviours, items / chest interactions and motives

Modrinth adventure game-mechanics mobs

Описание

PlayerMobs is designed for **[Dungeon Train](https://modrinth.com/mod/dungeon-train)** — but useable for other mods / packs on its own. Player-mobs look like players and live their own lives in your world. They scavenge, gear up, fight, and react to you based on their personality — some want to be your friend, others want you gone. And now you can give them orders, name them, and dress them in any player's skin. ## What they do * 🎒 **Scavenge** — pick up loose items, raid chests & barrels, and loot armor stands * ⚔️ **Gear up** — swap out their equipment whenever they find an upgrade * 🏹 **Fight for real** — ranged player-mobs now draw **real arrows (and fireworks for crossbows)** from their own packs, and fall back to melee when they run dry * 🧍 **Look the part** — each spawns with one of many built-in player skins * 🧠 **Have a personality** — every mob acts on its own temperament * 🫡 **Take orders** — command any named player-mob to walk, attack, gift, greet, steal, use or place things (see Commands below) ### What they could do if you request it * Craft, build, and pursue goals beyond socialising and fighting * Anything else — if you have specific requests for this mod, reach out to me in the comments. ## Personalities Each player-mob is one of five types: * 😠 **Aggressive** — attacks players on sight. * 🫣 **Shy** — runs away from players and crouches behind blocks to hide. * 🥰 **Friendly** — stares at you and spam-crouches as a friendly gesture, and gives you gifts. Turns **Aggressive** or **Shy** if attacked. * 😐 **Passive** — generally ignores players, glancing at you only briefly now and then. Turns **Aggressive** or **Shy** if attacked. * 🤨 **Skeptical** — sizes you up for 1–5 seconds before returning to its tasks; raises a shield or draws a weapon if you get too close. Turns **Aggressive** or **Shy** if attacked. A mob's temperament also shapes *how* it fights — braver mobs fire faster and stand their ground, while timid ones hesitate and keep their distance. # How to use ## Commands Give player-mobs names and orders with the `/playermob` command: * **Name one** — [`/playermob summon named`](https://github.com/bh679/playermob-mc/wiki/Summon-Command) spawns a player-mob with a floating nameplate, so you can refer to it later. * **Order one around** — [`/playermob order `](https://github.com/bh679/playermob-mc/wiki/Order-Command) directs a named mob to **walk**, **punch**, **attack**, **gift**, **greet**, **steal**, **use**, or **place** — targeting a player, another player-mob, a mob type, or exact coordinates. ## Skins Player-mobs spawn with one of many bundled skins (including a range of streamers & MCC players), or you can give one a specific look by **player name** — point it at any Minecraft username and it wears that player's skin. ## Natural Spawning By default natural spawning is off (this was originally designed to run alongside other mods in modpacks, and I don't want to break those). You can turn natural spawning on [via commands or config](https://github.com/bh679/playermob-mc/wiki/Natural-Spawning), giving them a chance to spawn alongside naturally spawning mobs. Spawn rate, and which mobs are in your control! By default, any passive mob has a 0.15% chance to spawn a playermob with it, villagers have a 25% chance. ## 🚂 Dungeon Train — Survival PlayerMob is primarily designed to be used with the **[Dungeon Train](https://modrinth.com/mod/dungeon-train)** mod. It populates the train with player-based entities of different alignments who explore it alongside you. Find them, befriend them, assist them — or fight them. ## 🧪 Creative / Stand-alone Search **"player"** in the Creative inventory to find the spawn egg, then drop player-mobs into your world and watch how they interact and explore. ## ⚔️ Better Combat support Player-mobs work with **[Better Combat](https://www.curseforge.com/minecraft/mc-mods/better-combat)** and its mob add-on **[Better Mob Combat](https://www.curseforge.com/minecraft/mc-mods/better-mob-combat)** out of the box — no setup. Give a player-mob a melee weapon (sword or axe) and it fights with Better Combat's animated wind-up and combo swings, just like any other humanoid mob. (You'll also need **Player Animator** + **Mob Player Animator**, which Better Mob Combat already lists as dependencies.) > ⚠️ **Version note:** pair **Better Mob Combat 1.3.0** with **Better Combat 1.8.6 or earlier** — the newer Better Combat 1.9.0 removed an API method Better Mob Combat calls, which **crashes** the game the moment combat starts. On **1.20.1** the whole stack is native; on **1.21.1** use the NeoForge-only **Better Mob Combat Neo** fork. ## 🛠️ Modding See **[the wiki](https://github.com/bh679/playermob-mc/wiki)** for using PlayerMob in your own mods and modpacks. ## Versions Runs on **Minecraft 1.20.1, 1.21.1, and 26.2** across **Fabric, Forge, and NeoForge**.