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Infinite Upgrades

Hunt mobs and use their souls to upgrade your items to +1, +2, +3, etc. The classic MMORPG grindfest! 👌

Modrinth adventure equipment game-mechanics

Описание

![InfiniteUpgrades — Title Banner](https://media.forgecdn.net/attachments/description/1386230/description_d9690026-a60d-4ddc-9a06-b25b2e5e4c48.png) [![Ko-fi — SUPPORT](https://img.shields.io/badge/Ko--fi-SUPPORT-FF5E5B?logo=ko-fi&logoColor=white&style=for-the-badge)](https://ko-fi.com/z2six) [![Discord — JOIN](https://img.shields.io/badge/Discord-JOIN-5865F2?logo=discord&logoColor=white&style=for-the-badge)](https://discord.gg/EF6Wvkt7AK) ## What is InfiniteUpgrades? **InfiniteUpgrades** brings the classic MMO-style `+1, +2, +3…` enhancement loop to Minecraft. Each success boosts your item level while the next attempt gets harder. Collect **souls** in a **Soul Cage** and infuse gear at an **Angel** or **Demon** statue—each path upgrades differently. ## Angel vs Demon (How upgrades apply) * **Angel Infusion** — _Balanced growth_ Applies the per-level step to **all eligible stats** on success. Great for steady, even progression (damage, speed, armor, etc.). * **Demon Infusion** — _Min–max power_ Applies a (usually larger) step to **one random eligible stat** on success. Perfect for pushing a single attribute to the extreme. ## Reputation System (affects success chances) Your actions build a **Reputation** between Angel and Demon. * Angel-leaning reputation slightly **boosts Angel** attempts and **penalizes Demon**. * Demon-leaning reputation **boosts Demon** and **penalizes Angel**. * The bonus/penalty is **configurable and clamped**, so it never gets out of hand. You can pivot sides—but expect a penalty until your reputation shifts. ## Statues | Angel statue |Demon statue | | ------------ |------------ | | | | ## Core Gameplay Loop 1. **Craft a Soul Cage** and carry it to gather _souls_ from defeated mobs. 2. **Place an Angel or Demon statue** to access the infusion UI. 3. **Infuse your gear**: item (left), Soul Cage (right), then review **success chance**, **soul cost**, and **what will upgrade**. Success permanently improves stats and increments the item’s `+level`. Failure adjusts your **Reputation** and sets up your next decision—double down or switch sides. ## What Can Improve? Vanilla combat attributes are supported out of the box (**attack damage**, **attack speed**, **armor**, **armor toughness**, **knockback resistance**). Tools also benefit via a special **Block Speed** bonus so pickaxes/shovels/axes get meaningful progression too. Modded attributes are supported but need to be added manually by server admin in the config. ## Fully Configurable Everything lives in `world/serverconfig/infiniteupgrades-server.toml`: * **Max level** cap * **Chance curve** (flat decrement or exponential; per-level overrides) * **Per-attribute rules** (percent vs additive, direction, weights, rounding) * **Angel/Demon multipliers** (per-step ritual scaling) * **Souls cost formula** (base, exp base, scale, or exact overrides) * **Final multipliers** per stat (e.g., halve/double specific stat effects) * **Reputation** range, bonus-per-point, and clamp ## How to Play (Quick Start) 1. **Make a Soul Cage** → collect souls while fighting. 2. **Open a statue** → insert item + Soul Cage. 3. **Check the right panel** → success chance, cost, and affected stats. 4. **Choose** → Angel for consistent all-stat growth, Demon for focused spikes. ## Multiplayer & Modpacks * Everything is fully server-authoritative: client-sided cheats won't matter. * Pack-friendly configuration to match any progression curve. ## FAQ **What can I configure?** Everything. 👍 **Is there a hard level cap?** Default cap is generous (20) and fully configurable. **What if my item has no combat attributes?** Tools still progress via **Block Speed** i.e. how quickly you break blocks. And, pack makers can add custom rules for anything. **Does failure destroy items?** No, failures shift **Reputation** (which influences future chances) and reverts back the latest upgrade. ## Tips * **Angel = consistency**, **Demon = min–max burst**. * Lean your **Reputation** toward your chosen side to pad your odds. * Pack authors: a reputation clamp around **10–20%** often feels fair. *** [![Ko-fi — SUPPORT](https://img.shields.io/badge/Ko--fi-SUPPORT-FF5E5B?logo=ko-fi&logoColor=white&style=for-the-badge)](https://ko-fi.com/z2six) [![Discord — JOIN](https://img.shields.io/badge/Discord-JOIN-5865F2?logo=discord&logoColor=white&style=for-the-badge)](https://discord.gg/EF6Wvkt7AK) Balancing feedback is welcome—share configs and scenarios in the issues/discussions so we can tune further.