Описание
# 🧟 Infected Manhunt
### Beat the Ender Dragon before the infection takes everyone




> **One player starts infected. Every runner who dies joins the hunt. Can the survivors defeat the Ender Dragon before the infection spreads to everyone — or will the infected team grow too powerful to stop?**
---
## 🎬 Inspired by Sapnap's Infected Manhunt Series
🧟 Infected Manhunt
Inspired by Sapnap's viral format
---
## 🧟 How It Works
The game starts with a single infected hunter. Everyone else is a runner racing to beat the Ender Dragon. The twist? Every time a runner dies, they switch sides and start hunting too. The longer the game goes, the more the infected team snowballs — making every death feel like a catastrophe for the survivors.
| Team | Goal | Win Condition |
|:--|:--|:--|
| 🏃 **Runners** | Defeat the Ender Dragon | Kill the dragon before everyone is infected |
| 🧟 **Infected** | Infect every runner | Convert the entire lobby to their team |
---
## ✨ Features
| Feature | Description |
|:--|:--|
| **🧟 Infection on Death** | Runners who die instantly switch to the infected team and begin hunting |
| **📈 Snowballing Gameplay** | Every death grows the infected team, making late-game incredibly intense |
| **🧭 Compass Tracking** | Infected players always have a compass pointing at active runners |
| **🎯 Target Picker GUI** | Infected can choose exactly which runner to track via an in-game menu |
| **🖥️ Full Admin GUI** | Manage games, teams, settings, and tracking without touching any files |
| **🔁 Live Team Management** | Move players between teams mid-match from the GUI or a single command |
| **🔌 Disconnect-Safe State** | Leaving and rejoining never corrupts a player's team assignment |
| **⚙️ Configurable Respawns** | Choose between vanilla, world spawn, or a fixed custom location for infected players |
| **🎨 Custom Team Colors** | Set your own colors and chat prefixes for each team |
---
## 🚀 Quick Start
| Step | Action | Details |
|:---:|:---|:---|
| **1** | 📥 **Download** | Get `infectedmanhunt-*.jar` from releases or build from source |
| **2** | 📁 **Install** | Place the jar in your server's `plugins/` folder |
| **3** | 🔄 **Restart** | Start or restart the server to generate configs |
| **4** | ⚙️ **Configure** | Edit `plugins/InfectedManhunt/config.yml` if needed |
| **5** | 🎮 **Play!** | Run `/infected gui` in-game and start your first match |
### Requirements
- Minecraft **1.21+**
- **Paper**, **Purpur**, **Spigot**, or **Bukkit** *(Paper or Purpur recommended)*
---
## 🖥️ Admin GUI
The GUI is the primary control surface — most server owners will never need to memorize a command. Open it any time with `/infected gui`.
📋 Click to see all GUI menus
#### 🏠 Main Menu
- Start a match with a **random** infected player
- Start a match by **selecting** the first infected manually
- Stop and fully reset the current match
- View live match status
- Open tracking, respawn, and team settings
- Reload config without restarting
#### 🧭 Tracking Settings
- Adjust compass update speed
- Set the cooldown on last-known location messages
- Toggle last-known tracking messages on or off
#### 💀 Respawn Settings
- Set infected respawn mode: `vanilla`, `world_spawn`, or `fixed`
- Save your current location as the fixed respawn point
#### 🎨 Team Settings
- Change runner and infected team colors
- Edit runner and infected chat prefixes
- Open the live **Team Management** screen
#### 👥 Team Management (Live)
- **Left-click** a player → make them a runner
- **Right-click** a player → make them infected
- **Shift-click** → toggle their team
Designed for mid-match corrections and moderation — no need to stop and restart the game.
---
## 📝 Commands
### Admin Commands
| Command | Description |
|:--|:--|
| `/infected gui` | Opens the full admin GUI |
| `/infected start ` | Start a game with a specific infected player |
| `/infected start random` | Start a game with a randomly selected infected player |
| `/infected stop` | Stop and fully reset the current game |
| `/infected team ` | Move a player to a specific team during an active match |
| `/infected reload` | Reload `config.yml` without restarting |
### General Commands
| Command | Description |
|:--|:--|
| `/infected status` | Display current game state and team counts |
| `/infected track` | Open the target picker if you are infected |
---
## 🔐 Permissions
| Permission | Access |
|:--|:--|
| `infectedmanhunt.admin` | Full control — GUI, start/stop, reload, team management |
| `infectedmanhunt.command` | Base command access for general players |
---
## 🧭 Compass Rules
- Only **infected players** carry the tracking compass
- **Right-click** → cycle between available runners
- **Sneak + right-click** → open the target picker GUI
- If a runner is in another dimension, the compass falls back to their **last-known location**
- Runners cannot pick up, craft, or hold a hunter compass during a match
---
## ⚙️ Configuration
All settings live in `plugins/InfectedManhunt/config.yml` and can be adjusted from the GUI.
📄 Click to see all config options
#### 🚦 Start Settings
| Key | Description |
|:--|:--|
| `start.teleport_to_spawn` | Teleport all players to spawn when a match begins |
| `start.announce_titles` | Show title messages on game start and when players become infected |
#### 💀 Respawn Settings
| Key | Description |
|:--|:--|
| `respawn.mode` | `vanilla`, `world_spawn`, or `fixed` |
| `respawn.world` | World name used for fixed respawn mode |
| `respawn.x` / `respawn.y` / `respawn.z` | Coordinates for fixed respawn mode |
#### 🧭 Tracking Settings
| Key | Description |
|:--|:--|
| `tracking.update_ticks` | How often the compass updates its target position |
| `tracking.message_cooldown_seconds` | Cooldown between last-known location messages |
| `tracking.notify_last_known` | Enable or disable last-known location messages entirely |
#### 🎨 Team Settings
| Key | Description |
|:--|:--|
| `teams.speedrunner_color` | Scoreboard/chat color for the runner team |
| `teams.infected_color` | Scoreboard/chat color for the infected team |
| `teams.speedrunner_prefix` | Chat prefix displayed for runners |
| `teams.infected_prefix` | Chat prefix displayed for infected players |
---
## 🔨 Building From Source
```bash
mvn package
```
Output: `target/infectedmanhunt-1.0.2.jar`
---
## 📋 Notes for Server Owners
- The plugin is designed around **vanilla-feeling gameplay** with minimal visual clutter.
- The **GUI is the primary control surface** — most server owners will never need to memorize commands.
- **Live team management** lets admins correct player state during an active match without resetting anything.
- **Disconnect-safe state** means players who crash or leave won't corrupt the ongoing game.
---
## 🙌 Credits & Support
**Inspired by Sapnap's iconic Infected Manhunt format**
**Developed by muj4b**
[](https://ko-fi.com/muj4b)
---
### 🎉 Experience the Infection Today! 🎉
**Snowballing gameplay • Compass tracking • Full GUI control • Endless chaos**
*Found a bug or have a suggestion? Report it on our Discord!*