Описание
**If you are a content creator using this mod, make sure to put an epilepsy warning in the video title or on screen!**
**1.21.1 port coming soon! Follow the project to be notified when it drops.**
# Overview
* Adds fully configurable impact frames to Minecraft.
* You can customize how long they last, the delay between them, their sprites, their colors, what can trigger them,… right in the options.
* All settings can be found inside the `Accessibility` tab, under the `Impact Frames` subtab, edited via ModMenu, or accessed with an in-game hotkey.
- This mod is still in active development and will be constantly receiving updates and ports! Join the discord server to be kept up to date on new releases.
- The newest releases come bundled with a few community-made resource packs. Credits goes to `jouci`, `draconivr2.0`, `aurahmana` and `younotgoth`(4give) on discord for their wonderful creations.
- You can make your own custom impact frames with this [**template**](https://modrinth.com/resourcepack/impact-frames-resource-pack-template).
# Available settings
## Keybinds
### Toggle
* Toggle impact frames. **Default: I**
### Menu
* Brings up the config menu for Impact Frames. **Default: M**
## General
### Duration (ms)
* How long the impact frames sequence last (in milliseconds), split evenly between all frames. Set to 0 to disable.
### Delay (s)
* How long the game will wait after an impact frame before the next one can be triggered (in seconds).
### Frame count
* How many frames is in a sequence (1-5). **Default: 2**
### Cinematic mode
* Whether to render the GUI during impact frames (equivalent to F1).
### No freeze mode
* Whether impact frames freeze the view.
### Stretch texture
* Whether the impact frame texture is scaled and centered to preserve aspect ratio, or stretched across the entire screen.
### Pitch
* The pitch of the sound. Also affects the length of the sound. Set to 0 to disable.
### Chance
* The chance of the frame happening per hit.
### Chance decay
* How much the chance decreases per impact frame trigger.
* If this setting is enabled, impact frames can trigger consecutively regardless of the delay. Instead, the chance will reset after the delay.
## Hit conditions
### All hits
* Impact frames will trigger on any hits.
### Full hit
* Impact frames will trigger on a fully charged hit (strong attack).
### Critical hit
* Impact frames will trigger on a critical hit.
### Totem pop
* Impact frames will trigger on totem pops.
### Kill
* Impact frames will trigger on kills.
### Mace smash
* Impact frames will trigger on a mace smash.
### Spear charge
* Impact frames will trigger on a spear charge hit.
### Shield break
* Impact frames will trigger upon breaking someone's shield with an axe.
## Eligible items
### All items
* All items can trigger impact frames.
### Special weapons
* Maces and spears can trigger impact frames.
### Normal weapons
* Swords, axes and tridents can trigger impact frames.
### Tools
* All tools can trigger impact frames.
## Target entities
### All entities
* Hitting all entities can trigger impact frames.
### Neutral mobs
* Hitting all neutral mobs can trigger impact frames.
### Hostile mobs
* Hitting all hostile mobs can trigger impact frames.
### Humanoid mobs
* Hitting all humanoid can trigger impact frames.
### Players
* Hitting players can trigger impact frames.
# How to change impact frame texture
* Make a resource pack that overrides the files `impact-frames/textures/effect/frame_.png`
* Join the discord server to get access to a template, along with community-created impact frames..
# Final notes
* Join the discord server to be notified of updates, report bugs, or suggest new features.