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Immersive Aerodynamics for Protomanly's Weather

Highly configurable bridge between Immersive Aircraft and PM Weather. Wind affects speed, introduces turbulence, and more!

Modrinth

Описание

# 🌪️ Immersive Aerodynamics Immersive Aerodynamics acts as a physics bridge between [Immersive Aircraft](https://modrinth.com/mod/immersive-aircraft) and [Protomanly's Weather](https://modrinth.com/mod/protomanlys-weather). It injects real-time atmospheric data into flight calculations, causing wind speed, direction, and turbulence to physically affect aircraft movement and stability. ## ✈️ Key Features True Wind Physics: Wind calculated by PM Weather is simulated as a physical force. Drift Mechanics: Crosswinds push aircraft off course, requiring pilots to angle the nose into the wind to maintain a straight heading. Velocity Scaling: Tailwinds increase ground speed, while a drag dampening system prevents aircraft from exceeding realistic maximum velocities. Altitude Gradient: Wind strength increases with altitude. Low-altitude flight remains relatively stable, while high-altitude travel exposes aircraft to stronger currents. ![Biplane in a Hurricane](https://cdn.modrinth.com/data/cached_images/c6f153b37452291ecdc9336a66f406da0d1fc8bd.gif) ## 📉 Mass & Inertia The physics engine accounts for the weight of different aircraft types. Variable Stability: Heavier vehicles (such as Warships or Cargo Blimps) resist wind forces significantly better than lighter airframes (such as Biplanes). ![Warship in a Hurricane](https://cdn.modrinth.com/data/cached_images/dac42e8cee7d1f8a5f5586e7fafcc83be9cf3bfb.gif) Non-Linear Scaling: A calibrated mass curve ensures that while heavy aircraft are more stable, they remain subject to drift in severe weather conditions. ## ⚠️ Advanced Turbulence The turbulence system introduces three distinct instability mechanics based on storm intensity: Air Pockets: Strong storms generate randomized downdrafts that force the aircraft downward, requiring immediate pitch correction. ### Directional Instability: Headwinds cause pitch oscillation (nose bobbing). Crosswinds cause yaw instability (tail wagging). Structural Shudder: High speeds or severe winds cause high-frequency visual vibration of the airframe. ## 🔧 Commands & Configuration All physics values can be tuned in-game using the /iaero command suite as well as in the config file. /iaero set influence - Adjusts the global strength of wind forces. /iaero set turbulence - Adjusts the intensity of rotational turbulence. /iaero set threshold - Sets the minimum wind speed required for physics effects to apply. /iaero set scaling - Adjusts the mass physics curve. (1.0 = Linear; lower values make heavy aircraft significantly more stable). /iaero set pocket_chance - Adjusts the probability (per tick) of encountering an air pocket/downdraft. /iaero set pocket_strength - Adjusts the downward force applied when hitting an air pocket. /iaero set pitch_bias - Adjusts the asymmetry of turbulence. Higher values make downward pitch forces significantly stronger than upward ones. /iaero set vibration - Adjusts the intensity of high-frequency visual vibration (shudder) during high speeds or storms. /iaero debug - Toggles a real-time physics readout in the chat bar. ## 📦 Requirements This mod requires both: Immersive Aircraft (for the planes) ProtoManly's Weather (for the wind data) ## ⚠️ Other Notes - This is a beta release of the mod, and more tuning is likely to improve overall results. - Unknown comaptability issues may exist.