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Hydrofarm

Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.

Modrinth technology

Описание

![Hydrofarm](https://i.imgur.com/8VQA3h8.png) **Hydrofarm** is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind. Available for **Fabric** and **NeoForge**, Minecraft **26.1.x**. ## 💧 Fluids & logistics - **Liquid Tank** — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP. - **Liquid Pipe & Item Pipe** — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a **terminal** with per-face extract/insert modes and whitelist/blacklist filters. - **Liquid Siphon** — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry. - **Sprinkler** — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks. - **Cauldrons** connect to pipes as fluid sources and sinks, on both loaders. ## 🌱 Growing - **Hydroponics Bed** — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP. - **Tree Farm Bed** — the same idea for saplings: logs and saplings without the chopping. - Adjacent beds form a **cluster** — shared water, items, and XP, managed from one GUI with cluster-wide rates. - Works with **Farmer's Delight** and **Croptopia** crops out of the box. ## 🐄 Animals - **Animal Capture Net** — scoop up an animal, item and all, and carry it home. - **Husbandry Bed** — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles. - **Butcher Bed** — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed. ## ⚡ Energy & utility - **Hydroelectric Generator** — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines. - **Energy Pipe & Energy Cell** — simple distribution and a multiblock power bank that merges visually as it grows. - **Autocrafter** — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above. - **Mending Station** — repairs gear with Liquid XP and energy; fully pipe-automatable. - **Monster Repulser** — an energy-upkeep field that stops hostile spawns inside it. - **XP Drain** — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank. ## ✨ Decoration - **Glowcubes** — 17 dye-colored light blocks with a slow internal swirl. ## 🔌 Integrations - **Jade** — cluster and bed overlays out of the box. - **ModMenu** (Fabric) / **Mods screen** (NeoForge) — in-game config button. - Defers to the standalone **Capture Net** mod when it's installed. ## ⚙️ Configuration `config/hydrofarm.properties` (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles. ## Requirements - Minecraft 26.1.x · Java 25 - **Fabric:** Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled) - **NeoForge:** 26.1.2+ Required on **both client and server**.