Описание

**Hydrofarm** is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.
Available for **Fabric** and **NeoForge**, Minecraft **26.1.x**.
## 💧 Fluids & logistics
- **Liquid Tank** — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
- **Liquid Pipe & Item Pipe** — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a **terminal** with per-face extract/insert modes and whitelist/blacklist filters.
- **Liquid Siphon** — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
- **Sprinkler** — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
- **Cauldrons** connect to pipes as fluid sources and sinks, on both loaders.
## 🌱 Growing
- **Hydroponics Bed** — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
- **Tree Farm Bed** — the same idea for saplings: logs and saplings without the chopping.
- Adjacent beds form a **cluster** — shared water, items, and XP, managed from one GUI with cluster-wide rates.
- Works with **Farmer's Delight** and **Croptopia** crops out of the box.
## 🐄 Animals
- **Animal Capture Net** — scoop up an animal, item and all, and carry it home.
- **Husbandry Bed** — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
- **Butcher Bed** — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.
## ⚡ Energy & utility
- **Hydroelectric Generator** — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
- **Energy Pipe & Energy Cell** — simple distribution and a multiblock power bank that merges visually as it grows.
- **Autocrafter** — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
- **Mending Station** — repairs gear with Liquid XP and energy; fully pipe-automatable.
- **Monster Repulser** — an energy-upkeep field that stops hostile spawns inside it.
- **XP Drain** — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.
## ✨ Decoration
- **Glowcubes** — 17 dye-colored light blocks with a slow internal swirl.
## 🔌 Integrations
- **Jade** — cluster and bed overlays out of the box.
- **ModMenu** (Fabric) / **Mods screen** (NeoForge) — in-game config button.
- Defers to the standalone **Capture Net** mod when it's installed.
## ⚙️ Configuration
`config/hydrofarm.properties` (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.
## Requirements
- Minecraft 26.1.x · Java 25
- **Fabric:** Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
- **NeoForge:** 26.1.2+
Required on **both client and server**.