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HUD bars

This mod replaces hud icons with bars

Modrinth cursed utility

Описание

This mod replaces the - health bar - hunger bar - armor bar - xp bar with actual bars with numbers ![An example](https://cdn.modrinth.com/data/cached_images/a99dddc5953d8bed6a9ece4651a17dbe13b38b40.png) ### Health Bar - **Format**: Displays as `"current/maximum"`, where `current` is the player's current health (including absorption), and `maximum` is the total health capacity. - Example: `20/20` - **Color**: - **Normal**: `#55AA00` (green) - **With Absorption**: `#AAAA00` (yellow) - **Poison Effect**: `#004400` (dark green) - **Wither Effect**: `#000000` (black) - **Frozen State**: `#00FFFF` (cyan) - **Border Color**: - **Blinking and Health Changed**: `#FFFFFF` (white) - **Blinking without Health Change**: `#FF0000` (red) - **Health Changed without Blinking**: `#FF80FF` (light purple) - **No Change**: `#000000` (black) ### Food Bar - **Format**: Displays as `"current(saturation)/maximum"`, where `current` is the player's current food level and `saturation` is the saturation level. - Example: `15(5)/20` - **Color**: - **Hunger Effect**: `#AA55AA` (purple) - **Saturation Effect**: `#00FF00` (green) - **Full** (20 food levels): `#00FF00` (green) - **High (18-19 food levels)**: `#33FF00` (bright green) - **Moderate (7-17 food levels)**: `#66FF00` (lime green) - **Low (1-6 food levels)**: `#FFFF00` (yellow) - **Empty**: `#FF0000` (red) - **Saturation Overlay**: - **Color**: A darker shade of the food bar color, indicating the saturation level within the food bar. - **Example**: If the food bar is `#00FF00` (green) and saturation is high, the overlay might be `#007F00` (darker green). ### Armor Bar - **Format**: Displays as `"current/maximum"`, where `current` is the player's current armor level. - Example: `10/20` - **Color**: - Transitions from `#AA` to `#FF` in red-green-blue channels as armor level increases, creating a gradient from grey to green: - **Low Armor**: More red, less green - **High Armor**: More green, less red - **Example**: At low armor, you might see `#AA5555` (greyish-red) and at high armor, you might see `#55FF55` (green). - **Toughness Overlay**: - **Color**: A darker shade of the armor bar color, indicating the armor toughness level within the armor bar. - **Example**: If the armor bar is `#55FF55` (green) and toughness is high, the overlay might be `#2A7F2A` (darker green). ### Experience Bar - **Format**: Displays as `"current/required (level)"`, where `current` is the amount of experience gained towards the next level, `required` is the total experience needed for the next level, and `level` is the current experience level. - Example: `150/300 (10)` - **Color**: - **Experience Bar**: `#AAAA00` (yellow)