Описание
[](https://github.com/LendSpele/HPbarPlus-issues)
[](https://modrinth.com/mod/fabric-api)
# HPBarPlus
**A lightweight, fully client-side health display mod.** See HP bars above every entity — with customizable symbols, dynamic gradient colors, and per-entity filtering.

### 🎯 Symbol-Based HP Display
Health is shown using Unicode symbols above entity names.
- **2 HP** = full symbol | **1 HP** = hollow symbol
- *Example:* 19 HP → `❤❤❤❤❤❤❤❤❤♡`
### 🎨 Display Styles
Choose how health is displayed:
| Style | Example |
|---|---|
| Icons Only | `❤❤❤❤❤❤❤❤❤❤` |
| Icons + Numbers | `❤❤❤❤❤❤❤❤❤❤ 20/20` |
| Icon + Numbers | `❤ 20/20` |
| Numbers Only | `20/20` |
### 🔤 Symbol Presets
Pick your favorite symbol style:
> ❤♡ ◆◇ ▼▽ ♦♢ ✦✧ ✮✰ ■□ ●○
### 🌈 Dynamic Gradient Colors
Colors change based on health percentage — from full to critical.
**Built-in color presets:**
- **Default** — Classic red tones
- **Ice** — Snow white → deep blue
- **Poison** — Light → dark green
- **Vampire** — Blood red → near-black
- **Gold** — Bright gold → dark bronze
- **Void** — Light purple → deep purple
- 🎨 **Custom** — Pick your own 4-stop gradient (100% → 50% → 25% → 0%)
Save and load your own custom color presets!
### 🔍 Entity Filtering
Control exactly which entities display health bars:
- **Category mode** — Toggle Players, Hostile, Passive, Bosses
- **Custom Filter mode** — Pick individual entity types from a searchable list
- Supports localized search (type in English, Russian, or any language!)
- Scrollable popup with per-entity checkboxes
- **Show Self** toggle (3rd person only)
### 📐 Adjustable Render Distance
Set the HP bar visibility range from **8 to 64 blocks**.
### ⚙️ In-Game Configuration
Full settings GUI accessible via **Mod Menu**. Every setting takes effect immediately — no restart needed.
### 💾 Persistent Settings
All configuration is stored in `config/HPBarPlus/settings.json`.
Legacy config files are automatically migrated.
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## 🖥️ Client-Side Only
This mod is **fully client-side** — no server installation required. Works on any server, singleplayer, and LAN.