Описание
HariPlayer | View Distance & Network EngineHigh-Performance Player & Chunk ManagementWhat Is HariPlayerHariPlayer stands for View Distance & Network Optimization Engine (based on VMP).It optimizes how servers handle player connections, entity tracking, chunk loading, and network packets — reducing lag where it matters most.More Players. Less Lag.By reworking player-related systems from chunk loading to packet handling, HariPlayer allows servers to sustain higher player counts and larger view distances without choking.Technical ArchitectureOptimized for high-throughput multiplayer environments.Async Chunk Loading: Chunks load asynchronously on player login and during teleportation to prevent lag spikesSpatial Entity Tracking: Replaces brute-force distance checks with O(1) spatial indexing using AreaMapNetwork Efficiency: Eliminates redundant packet flush calls and supports multi-event-loop Netty threadingNo-Tick View Distance: Loads chunks visually without ticking them, reducing server load at large distancesPacket Consolidation: Batches block update packets to reduce network overheadConfigurationLocated in config/vmp.properties.Entity Tracking: Toggle spatial indexing and staging area for entity lookupsAsync Loading: Enable/disable async chunk loading on login and commandsNetwork: Configure multiple Netty event loops and packet priority systemChunk Send Rate: Control the target chunk send rate per playerFork InformationHariPlayer is a fork of VMP by ishland.Server-Side: Primary optimizations target dedicated servers. Client-side benefits from reduced network lag.Credits & SupportOriginal VMP created by ishland.HariPlayer maintains the cutting-edge multiplayer optimizations.Join the CommunityGet help and updates on our Discord.JOIN DISCORDHariPlayer - Maintained by Hari - High Performance Minecraft