← Назад к ресурсам
H

HologramMod

Mod to create holograms texts scoreboards blocks and items the mod uses the sprite features from Chat Mod

Modrinth decoration game-mechanics social

Описание

# HologramMod — Text, Block & Item Display Holograms with Full In-Game Editing > **Built as a companion to [ChatMod](https://modrinth.com/mod/chatmod).** Sprite aliases from ChatMod's `sprites.yml` work directly inside hologram lines — drop an atlas icon anywhere in your text with `[#spriteName]`. --- ## What It Does HologramMod lets you place floating text, block, and item displays anywhere in your world — all managed through YAML config files and in-game commands that save back to disk automatically. No restarts needed. Everything supports rich colour codes, hex colours, click events, hover text, and atlas sprites. --- ## Features ### 📝 Text Holograms — `/hologram` Floating text displays with per-line formatting. Full ChatMod syntax supported on every line. ```yaml holograms: spawn_welcome: world: "minecraft:overworld" x: 0.5 y: 65.0 z: 0.5 scale: 1.2 billboard: CENTER brightness: 15 shadow: true lines: - "&#FF5500&lWelcome to the Server!" - "[#christmas_chest] &7Seasonal crates are open" - "&a[ Click to teleport ]" ``` **Line syntax:** - `&a`, `&b` … `&r` — legacy colour and format codes - `&#RRGGBB` — hex colour - `[#spriteName]` — atlas sprite from ChatMod's `sprites.yml` - `{hover text}` — hover event on the preceding segment - `` — click event on the preceding segment **Appearance settings:** `billboard` (CENTER / FIXED / HORIZONTAL / VERTICAL), `scale`, `brightness` (0–15), `see_through`, `shadow`, `line_width`, `opacity`, `bg_color`, `view_range_blocks` --- ### 🔄 Multi-Page Animation Any text hologram supports multiple pages that cycle automatically on a configurable interval. Useful for rotating announcements or animated signs. ```yaml animate: true animate_interval_ms: 3000 pages: default: - "&aPage one" a: - "&bPage two" b: - "&cPage three" ``` Use `/hologram freeze ` to pin a specific page, or `/hologram freeze off` to resume cycling. --- ### 👤 Per-Player Placeholder Lines Any line containing `%player%` or other player-specific tokens is resolved individually for each player — one entity, personalised text per viewer, no per-player entity duplication. **Built-in placeholders:** | Placeholder | Value | |---|---| | `%player%` | Player's username | | `%player_health%` | Current health | | `%player_level%` | XP level | | `%player_x/y/z%` | Coordinates | | `%player_ping%` | Connection latency | | `%player_gamemode%` | Game mode | | `%player_biome%` | Current biome | | `%online%` | Online player count | | `%tps%` | Server TPS | | `%mspt%` | Milliseconds per tick | | `%time%` / `%date%` | Real-world time and date | | `%ram_used%` / `%ram_percent%` | JVM memory | | `%overworld_weather%` | Clear / Rain / Thunder | [Placeholder API](https://modrinth.com/mod/placeholder-api) placeholders are also resolved automatically when the mod is installed. --- ### 🧱 Block Display Holograms — `/holoblock` Spawn floating block displays with full block-state support, including rotation and translation offsets. ```yaml block_displays: my_block: world: "minecraft:overworld" x: 0.5 y: 65.0 z: 0.5 block_state: "minecraft:stone_slab[type=top]" billboard: FIXED scale: 0.5 rotation_yaw: 45.0 ``` **Double-block auto-detection:** Beds, doors, and tall plants are automatically split into two correctly-offset display entities. Specify just the base block ID — HologramMod handles both halves. --- ### 🗡️ Item Display Holograms — `/holoitem` Spawn floating item displays with configurable display context, controlling exactly how the item model is oriented. ```yaml item_displays: floating_sword: world: "minecraft:overworld" x: 0.5 y: 65.0 z: 0.5 item: "minecraft:diamond_sword" display_context: FIXED billboard: CENTER scale: 1.0 ``` **Display contexts:** `FIXED`, `GROUND`, `GUI`, `HEAD`, `THIRD_PERSON_LEFT_HAND`, `THIRD_PERSON_RIGHT_HAND`, `FIRST_PERSON_LEFT_HAND`, `FIRST_PERSON_RIGHT_HAND` --- ### 📊 Scoreboard Holograms — `/holoscore` Live leaderboard displays that update automatically when scores change. Three data sources supported: | Source | What it shows | |---|---| | `scoreboard` | Any vanilla scoreboard objective, sorted by score | | `ecobal` | Top player balances from EcoBal economy mod | | `votes` | Total vote count with configurable goal milestones | ```yaml score_holograms: top_kills: world: "minecraft:overworld" x: 100.5 y: 65.0 z: 200.5 source_type: scoreboard scoreboard: kills update_mode: scoreboard lines: - "&6&lTop Kills" - "&e#%rank% &f%displayname% &7— &a%score%" ``` **Pagination:** Use `/holoscore newpage` to chain a second hologram that continues from where the first left off. **Update modes:** `scoreboard` (fires when top-N changes) or `timed` (fires every `update_interval_ms` milliseconds). --- ## In-Game Commands All commands save back to their respective YAML files automatically. ### Text Holograms `/hologram` `/holo` | Command | Description | |---|---| | `/hologram create ` | Create at your position | | `/hologram remove ` | Delete permanently | | `/hologram list` | List all holograms | | `/hologram info ` | Show settings | | `/hologram tp ` | Teleport to a hologram | | `/hologram move ` | Move to your position | | `/hologram addline ` | Append a line | | `/hologram setline ` | Edit a line | | `/hologram removeline ` | Delete a line | | `/hologram set ` | Change any appearance setting | | `/hologram rotate ` | Set horizontal rotation | | `/hologram addpage ` | Add an animation page | | `/hologram freeze ` | Pin or unpin a page | | `/hologram reload` | Reload all configs | ### Block Displays `/holoblock` `create`, `remove`, `list`, `move`, `block`, `set`, `rotate` — same pattern as `/hologram`. ### Item Displays `/holoitem` `create`, `remove`, `list`, `move`, `item`, `context`, `set`, `rotate` — same pattern as `/hologram`. ### Scoreboard Holograms `/holoscore` `create `, `remove`, `list`, `move`, `set`, `newpage`, `reload`. --- ## Permissions | Permission | Grants | |---|---| | `hologrammod.command` | Base `/hologram` command access | | `hologrammod.create` | `/hologram create` | | `hologrammod.remove` | `/hologram remove` | | `hologrammod.reload` | `/hologram reload` | | `hologrammod.edit` | All editing subcommands | | `hologrammod.*` | All permissions | Works with [LuckPerms](https://luckperms.net) and [Fabric Permissions API](https://github.com/lucko/fabric-permissions-api). --- ## Configuration Files All files live under `config/hologrammod/`. Use `/hologram reload` after any edit — no restart required. | File | Contains | |---|---| | `hologramtext.yml` | Text hologram database | | `hologramblock.yml` | Block display database | | `hologramitem.yml` | Item display database | | `hologramscores.yml` | Scoreboard hologram database | | `messages_format.yml` | All player-facing system strings | --- ## Dependencies | Mod | Required? | |---|---| | [Fabric API](https://modrinth.com/mod/fabric-api) | ✅ Required | | [LuckPerms](https://luckperms.net) | 🔶 Optional — for permission-based command access | | [Fabric Permissions API](https://github.com/lucko/fabric-permissions-api) | 🔶 Optional — for permission nodes | | [ChatMod](https://modrinth.com/mod/chatmod) | ⭐ Strongly recommended — enables sprites and full rich-text syntax | | [Placeholder API](https://modrinth.com/mod/placeholder-api) | 🔶 Optional — enables PAPI placeholders in hologram lines | --- **Modpack Policy:** ✅ Free to include in any modpack. ❌ The modpack must not be sold.