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Hitbox Api

Add more colliders for Minecraft

Modrinth library

Описание

# Hitbox API **Adding more common collider for Minecraft** - Oriented Bounding Box (OBB) - Sphere - Capsule - Ray - Compound - Multiple collider can be combined into one. - Composite collider can be nested. ### How to Use In any place where collision detection is needed, create a collider object and use the methods in ColliderUtil to determine if a collider has occurred. For entities (Entity), you can achieve collider box caching by attaching **HitboxDataAttachments#COLLISION**. The cached collider can be rendered by pressing **F3 + B**. Note that this Data does not have a persistence implementation. ### Performance Testing Method - JMH Benchmark Testing Environment - CPU: AMD R5 5600G - Memory: 32GB - JDK: Microsoft OpenJDK 21.0 Testing Settings - Warm-up Rounds: 5 - Test Rounds: 5 Testing Items - Collision detection of the same type of collider | Collider | Score | Error | Unit | |:-----------------------------:|:--------------:|:-------------:|:-----:| | Axis-Aligned Bounding Box | 3561837865.930 | 157982649.213 | ops/s | | Capsule | 22350681.198 | 238993.658 | ops/s | | Rotated Capsule | 16842309.523 | 103959.918 | ops/s | | Oriented Bounding Box | 5528493.224 | 64548.996 | ops/s | | Rotated Oriented Bounding Box | 4648963.750 | 111369.535 | ops/s | | Sphere | 119556589.705 | 1711146.560 | ops/s | Note: Higher scores indicate better performance. **Rotated** means the collider is rotated and the relevant vectors are recalculated. ![add collider for entity](https://cdn.modrinth.com/data/wNLZV9jI/images/67223aa85d60c5de0dbd85548559ce0c03c41d2a.png)