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Hex's Default Shaders Rewrite

An shader made for myself! Semi-Realistic Style. (Hex Vanilla Shaders for og ppl)

Modrinth atmosphere high vanilla-like

Описание

if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request [Hex's Github Rep](https://github.com/HexBrasil/Hex-Vanilla-Shaders-Reworked/tree/main) ## What happened to Hexs Vanilla Shaders or Legacy Shaders? They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions. ## What is HDFR? It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs. Made for myself, but now for everyone! Now working with Iris 1.6.17+. ## Github Repository I am needing ppl to help me to fix these things: Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it. Skylightleak: In night time, there is some lights coming out of nowhere. If you can help me, send an request to the git rep. # Credits > [saada2006 Shader Tutorial](https://github.com/saada2006/MinecraftShaderProgramming/tree/master) - Used as the first base to the shader. > [Acerola's Channel](https://www.youtube.com/@Acerola_t) - Watched the Shaders video, then created some post processing techniques.