Описание
if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request
[Hex's Github Rep](https://github.com/HexBrasil/Hex-Vanilla-Shaders-Reworked/tree/main)
## What happened to Hexs Vanilla Shaders or Legacy Shaders?
They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions.
## What is HDFR?
It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs.
Made for myself, but now for everyone! Now working with Iris 1.6.17+.
## Github Repository
I am needing ppl to help me to fix these things:
Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it.
Skylightleak: In night time, there is some lights coming out of nowhere.
If you can help me, send an request to the git rep.
# Credits
> [saada2006 Shader Tutorial](https://github.com/saada2006/MinecraftShaderProgramming/tree/master) - Used as the first base to the shader.
> [Acerola's Channel](https://www.youtube.com/@Acerola_t) - Watched the Shaders video, then created some post processing techniques.