← Назад к ресурсам

HearthGuard - Mobs Fear Campfires

Campfires become protection. HearthGuard is a survival mod where hostile mobs fear fire: they panic, turn, and flee from lit campfires instead of attacking.

Modrinth game-mechanics mobs utility

Описание

# HearthGuard > When the sun sets without shelter you no longer need fear hostile mobs as you can light a campfire which causes them to panic and flee in fear. ![Zombies approach your campfire at night, freeze, panic, and flee in fright.](https://cdn.modrinth.com/data/QE9szL3C/images/bb4dc69b01acbf3e73acf5dd010ef088bb1d180f.gif) *** Works with [CinderStride](https://modrinth.com/mod/cinderstride) Upgrade campfires into Hearthfires that increase the fear range. --- ## Vanilla Friendly * Mobs visibly show panic, fear, and flight * Behavior is modified rather than artificial rules * Works with vanilla campfire --- ## Features * Works with modded mobs too! * Mob behavior is modified to fear lit campfires * Mobs freeze, jump in panic, then flee * Loot may be dropped when they panic * Requires actual line of sight ## Behavior in action > **Mobs react realistically and naturally rather than being pushed** **Startled** ![Startled](https://media.forgecdn.net/attachments/1588/27/startled-png.png) **Jumping** ![Jumping](https://media.forgecdn.net/attachments/1588/25/jumping-png.png) **Fleeing** ![Fleeing](https://media.forgecdn.net/attachments/1588/26/running-png.png) --- ## Configuration Config file: `config/hearthguard/config.json` UI via Mod Menu (Fabric) and Cloth Config. ### Settings * **Range**: Campfire detection distance in blocks * **Flee Fast Speed**: Speed when close to the fire * **Flee Slow Speed**: Speed when farther away * **Mode**: `Whitelist` or `Blacklist` * **Mobs**: Affected entity IDs * **Drop Item Chance**: % chance (0–100) to drop one item on first fear only ### Notes * `Drop Item Chance = 0` disables fear drops * Each mob can only drop once (persisted across saves) * Only applies in the Overworld --- ## Known Issues - Datapack defined mobs that reuse vanilla entity IDs cannot be selected independently --- ## Changelog ### 1.1.0 * Added integration with [CinderStride](https://www.curseforge.com/minecraft/mc-mods/cinderstride) Hearthfires now increase mob fear radius by 50%. ### 1.0.3 * Added Command system for runtime configuration * Support for Minecraft v26.1.2 * Fixed: Config changes now correctly apply to previously spawned mobs ### 1.0.2 * Support for Minecraft v26.1.1 --- License: MIT Source: https://github.com/kingnhcomcast/hearthguard Permissions: You are welcome to use this mod in your modpack. If you do, feel free to leave a comment and let me know. If you want support for other minecraft versions or feature requests, leave a comment! Enjoy!