Описание
# Hear the Wind
Hear the Wind is a client-side ambience mod that adds wind sound effects when your player moves quickly through the air. Long falls, launches, fast minecarts/boats, mounts, and other high-speed movement can all bring in the wind when enabled by config.
The mod is atmospheric only. It does not change movement, physics, damage, gameplay balance, or server behavior.
## Features
* Wind fades in as airborne speed increases.
* Wind fades out naturally when activation rules stop applying or movement drops below the configured threshold.
* Configurable loudness, speed thresholds, and activation contexts.
* Optional wind activation for on-foot ground movement, Elytra flight, vehicles such as boats and minecarts, and mounts such as horses.
* Optional mute for Minecraft's built-in Elytra flying sound.
* Respects Minecraft's Master and Players sound settings on modern shared builds.
* Uses bounded layered wind loops so the sound does not stack without limit while you remain fast.
* Modern shared builds (Fabric/Quilt `>=1.14.x`, (Neo)Forge `>=1.18.x`) use pitch variation, volume wobble, crossfaded texture layers, and eight active fast-wind ambience samples. Standalone compatibility builds use three legacy fast-wind clips where older loaders need a simpler sound path.
## Configuration
After first launch, the client config is created at:
```
config/hear_the_wind-client.toml
```
You can adjust the wind loudness, minimum speed threshold, maximum speed threshold, whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts, and whether Minecraft's built-in Elytra flying sound should be muted.
On shared Fabric builds for Minecraft `1.16.5 and newer`, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button.
## Availability
CurseForge files are intended for CurseForge-supported Minecraft mod loaders and versions.
Fabric builds require Fabric API.
Install the jar that matches your Minecraft version and loader.
## Sound Assets
The project uses these wind SFX files:
* `wind_medium_cold_1.ogg`
* `wind_medium_cold_2.ogg`
* `wind_medium_cold_3.ogg`
* `wind_medium_regular_1.ogg`
* `wind_soft_regular_1.ogg`
* `wind_strong_regular_1.ogg`
* `wind_strong_regular_2.ogg`
* `wind_strong_regular_3.ogg`
## Source Code
Source code is available on Codeberg: [https://codeberg.org/oggvik/hear-the-wind-mc](https://codeberg.org/oggvik/hear-the-wind-mc)
## Credits
Wind SFX are derived from these CC0 sources:
* ["Wind" by IgnasD on OpenGameArt.org](https://opengameart.org/content/wind)
* ["Nature sounds pack" by florianreichelt on Freesound](https://freesound.org/people/florianreichelt/sounds/459981/)
* ["Wind.wav" by jackstraton on Freesound](https://freesound.org/people/jackstraton/sounds/760241/)
The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.