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Hear the Wind

Client-side wind ambience for fast airborne movement.

Modrinth utility

Описание

# Hear the Wind Hear the Wind is a client-side ambience mod that adds wind sound effects when your player moves quickly through the air. Long falls, launches, fast minecarts/boats, mounts, and other high-speed movement can all bring in the wind when enabled by config. The mod is atmospheric only. It does not change movement, physics, damage, gameplay balance, or server behavior. ## Features * Wind fades in as airborne speed increases. * Wind fades out naturally when activation rules stop applying or movement drops below the configured threshold. * Configurable loudness, speed thresholds, and activation contexts. * Optional wind activation for on-foot ground movement, Elytra flight, vehicles such as boats and minecarts, and mounts such as horses. * Optional mute for Minecraft's built-in Elytra flying sound. * Respects Minecraft's Master and Players sound settings on modern shared builds. * Uses bounded layered wind loops so the sound does not stack without limit while you remain fast. * Modern shared builds (Fabric/Quilt `>=1.14.x`, (Neo)Forge `>=1.18.x`) use pitch variation, volume wobble, crossfaded texture layers, and eight active fast-wind ambience samples. Standalone compatibility builds use three legacy fast-wind clips where older loaders need a simpler sound path. ## Configuration After first launch, the client config is created at: ``` config/hear_the_wind-client.toml ``` You can adjust the wind loudness, minimum speed threshold, maximum speed threshold, whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts, and whether Minecraft's built-in Elytra flying sound should be muted. On shared Fabric builds for Minecraft `1.16.5 and newer`, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button. ## Availability CurseForge files are intended for CurseForge-supported Minecraft mod loaders and versions. Fabric builds require Fabric API. Install the jar that matches your Minecraft version and loader. ## Sound Assets The project uses these wind SFX files: * `wind_medium_cold_1.ogg` * `wind_medium_cold_2.ogg` * `wind_medium_cold_3.ogg` * `wind_medium_regular_1.ogg` * `wind_soft_regular_1.ogg` * `wind_strong_regular_1.ogg` * `wind_strong_regular_2.ogg` * `wind_strong_regular_3.ogg` ## Source Code Source code is available on Codeberg: [https://codeberg.org/oggvik/hear-the-wind-mc](https://codeberg.org/oggvik/hear-the-wind-mc) ## Credits Wind SFX are derived from these CC0 sources: * ["Wind" by IgnasD on OpenGameArt.org](https://opengameart.org/content/wind) * ["Nature sounds pack" by florianreichelt on Freesound](https://freesound.org/people/florianreichelt/sounds/459981/) * ["Wind.wav" by jackstraton on Freesound](https://freesound.org/people/jackstraton/sounds/760241/) The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.