← Назад к ресурсам

Hardcore Revival Ritual

Die and come back as a ghost. Your friends must build an altar and perform a resurrection ritual to bring you back, and every death makes the next ritual harder. Includes 197 advancements, craftable hearts and scaling difficulty.

Modrinth adventure game-mechanics magic

Описание

# Hardcore Revive **Dying is not the end. It is a problem for your friends to solve.** Hardcore Revive turns death into a group mechanic. You do not drop to spectator and you do not lose the world — you come back as a **ghost**, and the only way out is for a living player to build an altar and perform a resurrection ritual. Every death you rack up makes the next one harder to walk away from. Built for a small server with friends. Every single line of text is translated, so everyone plays in their own language. --- ## You die, you become a ghost No spectator mode, no death screen. You respawn instantly as a ghost: - Permanently invisible, no collision with anything. - Zero interaction range — no breaking blocks, no opening chests, no hitting anyone. - Immune to damage, fire, drowning and hunger, with night vision so you can still follow your friends around and watch them fail to rescue you. - Soul particles trail behind you so the living notice you are there. - A floating sign above your head shows your name, your death count and the ritual level needed to bring you back. - Ghosts talk in chat with a `[Ghost]` prefix, and cannot earn advancements. **The moment you die, the exact altar recipe for your level is printed in chat**, in each player's own language. Nobody has to alt-tab to a wiki. Any living player can also type `/trigger hcr_menu` to see the altar for every ghost currently in the world. ## Five ritual levels The level is **per player** and climbs with each of your own deaths, capped at 5. A living player builds the matching 3×3 altar, stands **on the centre block** with the ghost within 10 blocks, and holds right click with the **Ritual Totem**. | Level | Corners | Sides | Centre | Extra | Offering | |-------|---------|-------|--------|-------|----------| | 1 | Gold block | Iron block | Iron block | — | 1 diamond | | 2 | Gold block | Iron block | Diamond block | — | 1 golden apple | | 3 | Polished basalt | Blackstone | Magma block | 4 soul torches on the corners | 1 blaze rod + 1 magma cream | | 4 | Quartz block | Blackstone | Respawn anchor | 4 soul torches on the corners | 4 netherite scrap | | 5 | Crying obsidian | Obsidian | Netherite block | 4 soul torches on the corners | 1 netherite ingot + 1 nether star | And what coming back costs you: | Level | Result | |-------|--------| | 1 | Full health + Regeneration I for 30 seconds | | 2 | Full health + Weakness I for 2 minutes | | 3 | Half health + Fire Resistance + Hunger I, and **−1 max heart permanently** | | 4 | Half health and **−3 max hearts permanently** | | 5 | Half health and **−5 max hearts permanently** | The heart loss is a floor per level, not a running total: being revived twice at level 5 still costs 5 hearts, not 10. Craftable Hearts are how you win them back. If anything is wrong — altar misbuilt, offering missing, no ghost nearby — the totem is handed straight back and chat tells you exactly what failed. No silently eaten items. ## Craftable Hearts A **Heart** (1 diamond + 4 iron blocks) grants **+1 permanent max heart**, capped at +10 per player. It is how you win back the heart a level 5 ritual takes from you, and it gives the late game something to sink iron into. ## 197 advancements Four dedicated tabs: serious progression, stupid ways to die, ghosts and rituals, and grinding thresholds. Each one announces itself in chat **in each player's own language** and hands out a themed **reward chest** — place it, open it, and it fills with loot. Reward chests deliberately never contain an item that another advancement is watching for, so opening one never chain-completes half the tree. ## Everything else - **Scaling difficulty** — newly spawned hostile mobs gain +5% health and damage every 5 Minecraft days, stacking up to day 100. Chat announces the tier each dawn. - **World leaderboard** posted every 10 minutes: most kills, most blocks mined, most deaths, longest time alive, most distance walked, most revivals, most rituals performed. - Player health in the TAB list, drawn as hearts. - Sidebar with the world day, current ghosts, living players and total deaths. - Regeneration I near a lit campfire. ## Languages Every piece of text uses translation keys. Install the companion **resource pack** and each player automatically sees English or Spanish depending on their own client language. Without it everything still reads fine — it falls back to Spanish, never to raw translation keys. ## Install 1. Drop the zip into `/datapacks/`. Restart the server or run `/reload`. 2. Install the companion resource pack (linked on this page) for the translations. 3. **Keep `hardcore=false` in `server.properties`.** Vanilla hardcore forces spectator on death and blocks respawning, which fights the ghost system. This pack provides the punishment on its own. To remove everything cleanly: `/function hardcore_revive:uninstall`. It deletes the floating signs, strips every attribute modifier, revokes the advancements and removes all scoreboards, so you can delete the folder afterwards with nothing left behind. ## Compatibility Every objective is prefixed `hcr_`, the team is `hcr_ghosts` and all entity tags start with `hcr_`. It **overrides no vanilla files at all** — everything lives under the `hardcore_revive` namespace except the two required function tags (`load` and `tick`), which are additive. It cannot conflict with other data packs. --- ## En español Muere y vuelves como **fantasma**: invisible, intangible, sin poder tocar nada. Tus amigos tienen que construir un altar y hacer un ritual de resurrección para devolverte a la vida, y cada muerte tuya sube el nivel del ritual, hasta cinco. A partir del nivel 3 volver te cuesta corazones de vida máxima para siempre: 1 en el nivel 3, 3 en el 4 y 5 en el 5. Al morir, **la receta del altar que te corresponde sale en el chat**, así que nadie tiene que leerse nada. Incluye corazones crafteables, 197 logros propios con cofres de recompensa, dificultad que sube cada 5 días de Minecraft y un ranking del mundo cada 10 minutos. Todo el texto está en español e inglés: cada jugador lo ve en el idioma que tenga puesto en su cliente.