Описание

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**[✨ Features](#-tools) · [📈 Roadmap](#-transparent-development) · [🚀 Install](#-just-a-few-clicks) · [🖥️ Multiplayer](#-get-a-server) · [🌍 Translations](#-help-translate-) · [🤝 Community](#-overview)**
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# Tools, Enchantments, Building Blocks, Lanterns and Ores
***Handwerk*** *(German for "craftsmanship") — formerly known as* ***DayOfMind Additions***.
[Handwerk](https://modrinth.com/mod/handwerk) speeds up resource gathering, terraforming, and farming with area-of-effect tools, rounds out your building palette, and sets every overworld ore into the rock it grew in. Simple and vanilla-friendly. Built by [OxFaTech](https://oxfatech.de) as the heart of the **Fernweh** modpack (formerly known as DayOfMind), it works standalone in any modpack across all supported versions.
[](https://modrinth.com/mod/handwerk)
[](https://modrinth.com/mod/handwerk/versions)
[](https://modrinth.com/mod/handwerk)
[](https://www.curseforge.com/minecraft/mc-mods/handwerk)
[](https://ko-fi.com/R6R818TUQY)
[](https://crowdin.com/project/dayofmind-additions)
[](https://discord.gg/juxu5Jrrdk)
[](https://codeberg.org/OxFaTech/Handwerk)
### Supported Versions
[](https://modrinth.com/mod/handwerk/versions?g=26.3-snapshot-7&g=26.3-snapshot-8&g=26.3-snapshot-9&g=26.3-snapshot-10&g=26.3-pre-1&g=26.3-pre-2&g=26.3-pre-3&g=26.3)
[](https://modrinth.com/mod/handwerk/versions?g=26.2)
[](https://modrinth.com/mod/handwerk/versions?g=26.1.2&g=26.1.1&g=26.1)
[](https://modrinth.com/mod/handwerk/versions?g=1.21.11&g=1.21.10&g=1.21.8&g=1.21.7&g=1.21.6&g=1.21.5&g=1.21.4)
### Supported Loaders
[](https://modrinth.com/mod/handwerk/versions?g=1.21.11&g=1.21.10&g=1.21.8&g=1.21.7&g=1.21.6&g=1.21.5&g=1.21.4)
[](https://modrinth.com/mod/handwerk/versions?g=1.21.11&g=1.21.10&g=1.21.8&g=1.21.7&g=1.21.6&g=1.21.5&g=1.21.4)

### 🛠️ Tools
A family of tools that turns tedious jobs into a single click. Every tool comes in all six tiers (Wood → Netherite) and works with modded blocks too.
* **Terraformer Shovel** — Excavates earth-like blocks in an area, creates paths, and toggles between dirt and dirt path (sneak to reverse).
* **Hammer** — Mines stone-like blocks in an area and creates paths.
* **Prospector Pickaxe** — Vein-mines an entire ore deposit at once.
* **Lumberjack Axe** — Fells an entire tree and strips logs in an area.
* **Harvester Scythe** — Right-click to harvest and replant crops.



### ♻️ Reforging
Your tools grow with you instead of being re-crafted from scratch.
* **Reforging Rune** — A craftable smithing item that upgrades an **Iron or Gold** tool to **Diamond**, transferring its enchantments and wear.
* **Netherite Upgrades** — Promote a Diamond tool to Netherite using a vanilla smithing template, exactly like vanilla gear.


### 🌟 Enchantments
Available at the enchanting table and listed in the mod's dedicated creative tab.
* **Wide Reach** *(I–II)* — Widens the affected area of radius tools (and the Lodestar Charm's pull).
* **Magnetism** *(I–II)* — Sends the drops from blocks you mine or harvest **straight to you** (does not act as a general vacuum). **Level II** also pulls in experience. Works on both Handwerk's tools and vanilla mining tools.


### 🧲 Lodestar Charm
A mystical trinket that draws nearby dropped items and experience toward you.
* Works from your **off-hand** out of the box.
* With an accessory mod installed (**[Ohmega](https://modrinth.com/mod/ohmega)** or **[Trinkets Updated](https://modrinth.com/mod/trinkets-updated)**), you can equip it in a dedicated accessory slot instead.
* **Enchantable** with Wide Reach to extend its pull radius.


### 🏗️ Architectural Options
Expand your building palette with variants that inherit the look and behavior of their base blocks.
* **Slabs, Stairs & Trapdoors** for a huge range of vanilla blocks — including trickier ones like dirt path, Crying Obsidian, and Magma.
* **True to their base** — Crying Obsidian variants still weep tear particles, Magma variants still burn and form bubble columns in water, dirt path slabs/stairs keep their lower profile, and grass variants turn snowy under snowfall.
* **Lanterns** — Small, large, and redstone-powered variants in materials like Copper, Amethyst, and Diamond (includes copper weathering).
* **Redstone Chains** — Conduct redstone power along their axis for compact, tidy wiring.
* **Grass Stairs & Slabs** — Biome-tinted so they blend perfectly into the landscape.


### ⛏️ Ore Variants
Ores that match their surrounding rock perfectly.
* **All eight overworld ores** (coal, copper, iron, gold, redstone, lapis, diamond, emerald) embedded in **granite, diorite, andesite, tuff**, and **sulfur and cinnabar** in the 26.2 sulfur caves.
* **Resource-pack friendly** — The rock keeps its plain vanilla texture, so any pack restyling granite, tuff, or sulfur applies seamlessly.


### 🌿 Quality of Life
* **Configurable Fast Leaf Decay** — Quicker tree cleanup with adjustable timing (optional, can be disabled in the config).
* **Vanilla Shovel Tweak** — The plain shovel can also toggle between dirt and path (optional, can be disabled in the config).
* **Consistent Block Effects** — Every variant keeps the exact properties of its base block.
* **Craftable Name Tags** — Craft name tags from string, a sign, paper, and an iron nugget — no fishing or trading required (Note: Minecraft 26.1 already includes a vanilla crafting recipe for name tags).
### 🏆 Advancements
A dedicated **Handwerk** advancement tab guides you through crafting each tool family, forging the Reforging Rune, reaching Netherite, and building your first redstone circuit.

---

## 📈 Transparent Development
These version numbers represent the current development plans, not fixed promises. Features may be moved, changed, or replaced as development progresses.
Have an idea or a suggestion? Community feedback helps shape future updates!
| Version | Feature | Status |
|:------------------------| :----------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----------- |
| **0.15** | **Tool Rework** Updated models, new tools, enchantments, tool progression, and advancements. | ✅ Complete |
| **0.16** | **The Ores** Adds ore variants that match the type of stone or material they generate in. | ✅ Complete |
| **0.17** | **Flip the Slab** Adds vertical slab variants for all vanilla slab blocks. | ⚒️ Planned |
| **0.18** | **Multitools** Combine the tools of a tier into a single multitool that can handle multiple tasks in one. (Suggested by aoCalamity) | ⚒️ Planned |
| **0.19** | **Modding First** A complete datagen rewrite to make the system fully runtime-based and provide better support for modded blocks. | ⚒️ Planned |
| **0.20** | **The Ores II** Brings ores to other dimensions and makes their spawning behavior configurable. | ⚒️ Planned |
| **0.21** | **Skill System** Level up your player stats and choose a character story when creating your world. | ⚒️ Planned |
| **0.22** | **Decorative World** Adds a variety of new decorations to Minecraft. | ⚒️ Planned |
| **0.23** | **Light in the Dark** Reworks all lantern models and adds new variants. | ⚒️ Planned |
| **0.24** | **Glass Variants** Adds glass variants such as slabs, stairs, trapdoors, and more. | ⚒️ Planned |
| **0.25** and above | **Village Management** Villages become visible and manageable through Xaero's Map, allowing you to assign jobs and send villagers out to gather resources. | ⚒️ Planned |

## 🚀 Just a few clicks
1. Download the mod from [Modrinth](https://modrinth.com/mod/handwerk) or [CurseForge](https://www.curseforge.com/minecraft/mc-mods/handwerk).
2. Drop the `.jar` into your `mods` folder.
3. Add the dependencies for your loader, matching your Minecraft version:
* **Fabric** — **Fabric API**, **Fabric Language Kotlin**
* **NeoForge** *(26.x)* — **Kotlin for Forge**
> Handwerk adds custom blocks, so it belongs on the **server and every client** — a server-only install won't work.
**Optional companions:** [Ohmega](https://modrinth.com/mod/ohmega) or [Trinkets Updated](https://modrinth.com/mod/trinkets-updated) (provides an accessory slot for the Lodestar Charm) and MidnightLib for our mod configuration.

## 🖥️ Get a server
Want to play with friends? Spin up a ready-to-go server with our partner **BisectHosting** — use code **`dayofmind`** for 25% off your first month, and it directly supports the mod's development. ❤️
[](https://www.bisecthosting.com/dayofmind)

## 🌍 Help Translate [](https://crowdin.com/project/dayofmind-additions)
Community translations are pulled from [Crowdin](https://crowdin.com/project/dayofmind-additions) and bundled at build time. Want the mod in your language? [Contributions are welcome](https://crowdin.com/project/dayofmind-additions) — even a few strings help.
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### 🤝 Overview
Got an idea, a translation, or found a bug? We'd love your help.
* 💬 [**Discord**](https://discord.gg/juxu5Jrrdk) — Chat with the developers and players.
* ✍️ [**Codeberg**](https://codeberg.org/OxFaTech/Handwerk) — Report issues and open pull requests (this is the primary repository).
* 🌐 [**Crowdin**](https://crowdin.com/project/dayofmind-additions) — Help translate the mod.
* ☕ [**Ko-fi**](https://ko-fi.com/R6R818TUQY) — Support the development.
* 🖥️ [**OxFaTech**](https://oxfatech.de) — The team behind Handwerk.
### 🛠️ Building from Source
Handwerk builds a single source tree into Fabric **and** native NeoForge jars across every supported Minecraft version. The multi-version (Stonecutter) and multi-loader (platform layer) setup, the build commands, and how to add a version are documented in [`docs/BUILD.md`](docs/BUILD.md).
### 🧪 Testing a Release
Before a release, Handwerk is verified across every supported Minecraft version **and** loader (Fabric and native NeoForge on 26.x). The full acceptance checklist lives in [`docs/Handwerk-Test-Protocol.ods`](docs/Handwerk-Test-Protocol.ods) — a spreadsheet (opens in LibreOffice Calc or Excel) featuring:
* One row per feature test, detailing the exact in-game commands and expected results.
* A **Status** dropdown (Pass / Fail / Blocked / N/A / Open) and a note field per target.
* A **Summary** sheet that tallies the results and automatically displays a per-target release status.
Assemble the test instances from the reports generated by the **“Publish Mods (alle Versionen, Dry-Run)”** run configuration — one file per upload under `build/publish-reports/`, as `.txt` and `-neoforge.txt`, each listing the jar’s filename and its required and optional dependencies. Export the *Test Protocol* sheet as CSV for machine-readable results.
### 📹 Content Creators Welcome
Making a video, short, or showcase? Please do — and thank you! Handwerk is built to look good on camera, and **you don't need to ask for permission** to cover it.
**Fun features to show off:** The **Harvester Scythe** clearing a field, **Magnetism** streaming drops and XP into your inventory, the **Lodestar Charm** magnet, tier **upgrades** with the Reforging Rune, and lantern / redstone-chain builds.
* ✅ **Use anything here freely** — Every image and GIF in this README is fair game for thumbnails and b-roll.
* ⭐ **We'll feature you** — Drop your video in our [Discord](https://discord.gg/juxu5Jrrdk) and we'll link it on our pages.
---
## 📛 A new name, the same mod
**DayOfMind Additions is now Handwerk.** Same mod, same team, same update path — your worlds, configs, and launcher profiles keep working. There is nothing to migrate. We picked a name that accurately reflects what the mod is about: honest tools and honest blocks, crafted to feel like vanilla.
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## 📜 License
Handwerk is released under a **custom license** — see [LICENSE](LICENSE). The source code is publicly available on [Codeberg](https://codeberg.org/OxFaTech/Handwerk); please review the license before redistributing or reusing it.
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*Maintained with ❤️ by OxFaTech.*
[](https://modrinth.com/mod/handwerk/versions)