Описание
"Reimagining Minecraft, one line of code at a time."
Great Big World is a collection of mods packaged & integrated together with the goal of reimagining Minecraft under new design philosophies. It's a modern take on the "alternate timeline" genre most notably seen in [Better Than Adventure](https://www.betterthanadventure.net/).
Check out the [Gallery](https://modrinth.com/mod/great-big-world/gallery) or the showcase videos on [YouTube](https://youtube.com/playlist?list=PL8z6WdAc7PHTgv0jqq_bsr7NB0iHV_BhL&si=-7JI1jXfgneMzAhB) for a better look!
To check out project progress, where it's headed, & known bugs, see the [Project Roadmap](https://docs.google.com/spreadsheets/d/1bwj9cyyuWeDkcGE-sm0S7vkykooCvurxHA1nSew7Haw/edit?usp=drivesdk)!
# Mod Structure
Great Big World will never require another mod to install (aside from Fabric API, of course). It is organized into multiple sub-mods, which are all packaged together into the single mod file that you download:
Core
Knowledge system
Mystical elements system
Structure trigger system
Mappings system (like tags)
Entity-block collision interactions
New feature placement modifiers & other worlden utilities
FastNoise implementationGeneral commands
General tags
Adventures
Additional Create World Options
Compass & Clock Information HUDs
Dynamic moonlight
Deeper world height, deeper oceans, & deep caves
Bonus House from Indev
Skyblock world type
Architect's Assembly
Missing blocks
Decorative blocks
Vertical slabs
Hotbar cycling
Glass shards & glass rework
Armor stand arms
Improved equipment item tooltips
Sawmills & Kilns
Flora & Fauna
River variants
Modified biome colors & features
Noise-based feature placement
Season system
Improved animal behaviors
Stackable small plants
Fluidlogging & snowlogging
Snowier snow
Hollow logs & improved fallen trees
Hibiscuses
Forest clearings
Relics & Ruins
Swamp Temples
Ice Temples
Unique decorative blocks
Improved loot tables
Cave paintings
Swords & Shields
Enchanting overhaul
Equipment tier overhaul
Loom overhaul
Anvil overhaul
Smithing table overhaul
Armor trim overhaul
Armor decoration
Element-based enchantments & enchanted books
The Alterworld
The Alterworld dimension
Ancient Portals
Fractured Ancient Portals
Migration of many Overworld features to the Alterworld
Standalone Sub-Mods
Lightning Flash
Rotatable Sculk
Delay Tool Usage
Copper Pressure Plates
Boat Through Lilies
Item Name Variants
Staircased Dripleaf
Rain Through Leaves
Place Signs Easy
Future Sub-Mods
Farms & Friends
Breezy Seas
Swampier Swamps
Colormatic
Cavier Caves
Savanna Safari
Wild Wild West
Chilling Peaks
Mystical Mixtures
# Mod Progression
Great Big World caters both to players who want to enjoy the classic simple, sandboxy, survival Minecraft from years ago, and to players who prefer the more complex, progressive game it is now.
For the former, Great Big World strips the Overworld dimension of many features that are deemed unnecessary or bloaty. This includes many structures, biomes, and even natural blocks such as Granite, Diorite, & Andesite. Overall, the Overworld is more akin to old Minecraft. Critically, however, Ancient Cities remain in the Overworld as a core part of dimensional progression.
For the latter, Great Big World adds a new "alternate" dimension predictably called the Alterworld. This dimension retains features of modern Minecraft & many old ones as well, such as Villages, Copper, Cherry Groves, & variant mobs. This dimension will recieve numerous content updates during Phase 2 of the mod, including biomes, structures, mobs, blocks, etc.
Players start in the Overworld. There are 2 methods of entering the Alterworld, 1 temporary & 1 permanent:
- The first is via Fractured Portals in any temple structure. These can be activated once per player by brushing the activation block. Upon entering the portal, it breaks (or "fractures") behind you & gives you a few minutes to explore the Alterworld dimension. After the time is up, you are sent back.
- The second is via Ancient Portals located in Ancient City structure. This portal is activated by lighting the 4 pedestals in front of it. The pedestals each require an offering of a sufficiently enchanted item. Once all 4 have their offering, they are consumed & the portal opens up. This is a permanent portal to the Alterworld.
### Future Progression
Above is the core dimensional progression for players. The Nether & the End retain their position in this path. There will be 2 more dimensions implemented in the future that can be considered "horizontal" progression, as they will not be necessary to "beat the game".
The Alterworld V1 is currently just vanilla Minecraft with general tweaks from the mod as a whole. V2 will contain many new biomes, structures, mobs, etc. This will be worked on once the mod passes Phase 1 (see the [Roadmap](https://docs.google.com/spreadsheets/d/1bwj9cyyuWeDkcGE-sm0S7vkykooCvurxHA1nSew7Haw/edit?usp=drivesdk)). V3 of the Alterworld will give it dynamic systems, such as civilizations, quests, & player interactivity. At that point, the dimension will be considered complete.
# FAQ:
Can you make Great Big World compatible with X mod?
GBW is not designed for compatibility with most other content mods. Rather, it is designed as an entirely standalone experience. There are exceptions though: optimization mods such as Sodium should be compatible. If you find an issue with them, please open an issue on the issue tracker!
Can I use Great Big World in modpacks?
Probably not, but I'll consider it on a case-by-case basis. Please note that Great Big World has an ARR license, which does not allow redistribution (which includes using it in modpacks) without permission from its author (me).
The issue with using GBW in modpacks relates to FAQ #1: there is no guarantee that GBW will be compatible with other content mods. If it were free to use in modpacks, I would be flooded with bug reports on compatibility issues that I've explicitly stated will not be fixed. If you wish to use GBW in a modpack, please contact me directly and I will make a decision. As a general guideline, if your pack otherwise consists of non-gameplay mods, GBW will be allowed. If it contains a large number of other content mods, it will not. The pack must be focused around GBW, because that is the mods intent. It's a standalone experience.
From version 0.15.0 onwards, GBW now embeds separated standalone mods in its jar file. These mods are designed to be utilized outside of GBW and are free to be used in modpacks. Please see these mods' pages to play with them separately & to use them in modpacks.
Will Great Big World be made for other versions of Minecraft?
Not anytime soon, & more than likely never. The mod is massive & will only continue growing. It does & will rely on capabilities provided by modern Minecraft versions. Any backport will require a huge time cost, when I could use that time to continue developing towards the overarching goal.