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Gradius VibrantShader

Minecraft Iris shader optimized for Intel HD/UHD graphics & low-end GPUs/iGPUs with stunning visuals

Modrinth atmosphere realistic reflections

Описание

# Gradius VibrantShader Designed for low-end PCs and integrated graphics(igpus) that delivering stunning visuals while maintaining smooth performance. To Make you have both graphics quality and maintain balance FPS at same time Screenshot from Intel i3 running on Intel UHD **Godrays** ![Godrays](https://cdn.modrinth.com/data/cached_images/1e687255d26209cd9c4f4a468e8610d3674b4346.png) ## Shader Features!! 1. Crispy bright lighting 2. Stunning water reflection 3. Beautiful godrays 4. TAA anti-aliasing 5. Optimized shadows 6. Waving trees and leaves 7. Dynamic grass movement 8. Cinematic lens flares 9. Darker night 10. Rain lens effects (water droplets during rain & thunderstorm) 11. Exclusively optimized for Intel HD/UHD Graphics **Requirements** - Iris Shaders, OptiFine. - OpenGL 2.1 support. - Intel HD/UHD. ## Shader Hardware Benchmark Performance tests for Gradius VibrantShader across different generations of Intel integrated graphics. > **Resolution:** 1920×1080 > **Minecraft:** 26.2 > **Mod loader:** Fabric > **Renderer:** Sodium + Iris > **Minecraft settings:** Default — no in-game settings were changed > **Memory allocation:** Default 4 GB > **Optimization mods:** Used alongside Sodium/Iris | CPU | Integrated GPU | Resolution | FPS | |---|---|---:|---:| | Intel Core i3 11th Gen G4 | Intel UHD Graphics | 1920×1080 | **48–55 FPS** | | Intel Core i5 12th Gen | Intel UHD 730 | 1920×1080 | **~36 FPS** | | Intel Core i3 12th Gen | Intel UHD Graphics | 1920×1080 | **30–40 FPS** | | Intel Core i5 4th Gen | Intel HD 4600 | 1280×720 | **23–34 FPS** | ### Test Conditions All tests were performed using Minecraft's **default in-game settings** with no manual graphics configuration changes. - Minecraft 26.2 - Fabric - Sodium - Iris - Additional optimization mods - **4 GB default memory allocation** - No manual graphics-quality tuning - No resolution scaling - No shader-specific performance configuration changes > **Note:** The HD 4600 test was performed at 1280×720, while the other listed systems were tested at 1920×1080. These results should therefore not be considered a direct GPU performance comparison. **Upcoming Features** 1. Shader Grass 2. Better Rain & Thunder visual 3. Better Nether & End visual 4. Better underwater visual 5. Exprimental RTRT settings (Real Time Compute Ray Tracing for AMD's GCN architecture and the Polaris family especially gonna optimized for PS4pro Gradius & liverpool GPU ### First 1.0 Release Video