← Назад к ресурсам

GPUBooster

Provides DSA & fastest math formulas to game render system for best perfomance! Compatible with Sodium/Embeddium, Iris and shaders.

Modrinth library optimization utility

Описание

# GPUBooster | About⚡ ![fo](https://cdn.modrinth.com/data/cached_images/8457cf2b01e18302ef61da3256328bfb4b94ad14.png) ![fa](https://cdn.modrinth.com/data/cached_images/6c152554bb3141433b6dca087131f96f00a876ba.png) ![qu](https://cdn.modrinth.com/data/cached_images/554809ee9ae740db0707b7cd1420d937b490cd6b.png) ![neo](https://cdn.modrinth.com/data/cached_images/5d6378864df2d8f2699289ec7f439e26b5c8db60.png) ![i](https://cdn.modrinth.com/data/cached_images/ca0de18375553419eff9ce315dccceb885971010.png) **Since 1.1.1, server part of mod moved to separate server-only mod [NumFlux](https://modrinth.com/mod/numflux).** **Comparing without any other mods(exclude libs) on 1.21.11** Without mod With mod (1.2.2) FPS increase 1100 1200 9.09% ### Features ⭐: - DSA system for VBO/EBO/FBO/Textures - RBO depth - Pool system for VBO/EBO - "VAO Format" cache - SIMD (Vector API) - UI text Batching - Fast collections in loading systems(from palladium, since 1.2.5) - GL targets cache(maybe) (from palladium, since 1.2.5) ### DSA(Included in game from version 1.21.11): DSA(direct-state access) buffers(VBO, EBO, FBO, Textures), allows you not to bind buffers to render, reducing the number of operations, also adds a VBO/EBO pool, which creates a config-defined size value and allows you to reuse buffers. ### RBO(>1.21.11): Uses a Renderbuffer(RBO) for depth (which also uses DSA if it enabled on "FBO only" or "All") instead of texture, this slightly increases performance. ### SIMD(=