Описание
# Gotta Go Fast
This simple mod brings bug-fixes to issues like "Player moved too quickly!" or "Vehicle of Player moved too quickly!" to a standalone mod.
It allows to modify the threshold the server side checks for if a player moves too far too quickly which then teleports them back. ***Allows clients to send fast update packets. Beware.***
The Name and logo is from the [original standalone bug-fix by Thiakil](https://www.curseforge.com/minecraft/mc-mods/gotta-go-fast) for Forge 1.12.
This mod is server-side only and does not have to be installed on the client.
## Note
Modrinth is now the only source of truth for this mod. The project will no longer be updated on Curseforge.
## Warning
**From v1.1.0 onwards, this mod does nothing by default. The default config values are the vanilla values and as follows:**
```json
{
...
"defaultMaxPlayerSpeed": 100.0,
"maxPlayerElytraSpeed": 300.0,
"maxPlayerVehicleSpeed": 100.0
...
}
```
Try using values as low as possible, since values too high might allow players to use speedhacks. Increase the values slowly until you don't experience any lag-back anymore.
## Config
```json
{
"hideConsoleWarnings": false,
"playerLimit": 100.0,
"playerFallFlyingLimit": 300.0,
"vehicleLimit": 100.0,
"vehicleDistanceLimit": 0.0625
}
```
## Special thanks
Thanks [RandomPatches](https://www.curseforge.com/minecraft/mc-mods/randompatches-fabric) for the original idea and concept.
Forge alternative: https://www.curseforge.com/minecraft/mc-mods/too-fast
Thanks to everybody who reports bugs and submits feedback on the github issue tracker.