Описание
## Glint

Glint is a physically based shaderpack for Minecraft.
## Features
- Volumetric fog, water, and clouds
- Coloured lighting
- Global illumination
- Physically based camera
- Voxy support
- Full LabPBR support
- Much more...
## Compatibility
The following is required
- OpenGL version 4.3 or greater
- Iris version 1.10.5 or greater
OptiFine is not supported. MacOS is not supported. Oculus probably won't work.
## Acknowledgements
I would like to thank...
- Bob and Lipesto, for helping me make my code faster.
- Andrew Hilmer, for his [Shadertoy implementation](https://www.shadertoy.com/view/slSXRW) of Sébastien Hillaire's ['A Scalable and Production Ready Sky and Atmosphere Rendering Technique'].(https://github.com/sebh/UnrealEngineSkyAtmosphere).
- [Cybereality](https://cybereality.com) for their [SSVBIL implementation](https://cybereality.com/screen-space-indirect-lighting-with-visibility-bitmask-improvement-to-gtao-ssao-real-time-ambient-occlusion-algorithm-glsl-shader-implementation/)
- [Lura](https://github.com/Luracasmus/smaa-mc/) for his [SMAA implementation](https://github.com/Luracasmus/smaa-mc/)
- [Belmu](https://github.com/BelmuTM), for his [reference SSR implementation](https://gist.github.com/BelmuTM/af0fe99ee5aab386b149a53775fe94a3).
- Jake, for his [cloud noise generator](https://github.com/jcm2606/volume-noise-generator).
- [Luna5ama](https://github.com/luna5ama), for [strepitus](https://github.com/luna5ama/strepitus) and general advice in implementing clouds.
- [Meckryl](https://github.com/meckryl/), for some help with rectilinear warped shadow maps.
- Everyone else in ShaderLabs for their continued support and help.
- Many more people, credited inline in code...