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Glint

Glint is a physically based shaderpack for Minecraft.

Modrinth atmosphere colored-lighting realistic

Описание

## Glint ![glint banner](https://raw.githubusercontent.com/jbritain/glint-shaders/refs/heads/docs/assets/banner.png) Glint is a physically based shaderpack for Minecraft. ## Features - Volumetric fog, water, and clouds - Coloured lighting - Global illumination - Physically based camera - Voxy support - Full LabPBR support - Much more... ## Compatibility The following is required - OpenGL version 4.3 or greater - Iris version 1.10.5 or greater OptiFine is not supported. MacOS is not supported. Oculus probably won't work. ## Acknowledgements I would like to thank... - Bob and Lipesto, for helping me make my code faster. - Andrew Hilmer, for his [Shadertoy implementation](https://www.shadertoy.com/view/slSXRW) of Sébastien Hillaire's ['A Scalable and Production Ready Sky and Atmosphere Rendering Technique'].(https://github.com/sebh/UnrealEngineSkyAtmosphere). - [Cybereality](https://cybereality.com) for their [SSVBIL implementation](https://cybereality.com/screen-space-indirect-lighting-with-visibility-bitmask-improvement-to-gtao-ssao-real-time-ambient-occlusion-algorithm-glsl-shader-implementation/) - [Lura](https://github.com/Luracasmus/smaa-mc/) for his [SMAA implementation](https://github.com/Luracasmus/smaa-mc/) - [Belmu](https://github.com/BelmuTM), for his [reference SSR implementation](https://gist.github.com/BelmuTM/af0fe99ee5aab386b149a53775fe94a3). - Jake, for his [cloud noise generator](https://github.com/jcm2606/volume-noise-generator). - [Luna5ama](https://github.com/luna5ama), for [strepitus](https://github.com/luna5ama/strepitus) and general advice in implementing clouds. - [Meckryl](https://github.com/meckryl/), for some help with rectilinear warped shadow maps. - Everyone else in ShaderLabs for their continued support and help. - Many more people, credited inline in code...