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GGTU

Global Graphic Temporal Upscaler makes shaders accessible to everyone, even on low-end PCs.

Modrinth game-mechanics management optimization

Описание

![GGTU Preview](https://github.com/user-attachments/assets/eeac1f66-cc40-472b-b904-1d8a31bfb93c) > **Note:** Performance gains are most noticeable when you're GPU-bound and using heavy shaders. > **Requires:** Sodium and Iris. **Recommended shaders:** `Bliss`, `Solas`, `Complementary`, `BSL`, `Photon`. --- ## What is GGTU? GGTU renders Minecraft at a lower internal resolution and reconstructs a sharp, high-res frame. It uses the MEASU algorithm combined with temporal upscaling and frame accumulation to keep things looking crisp while saving a ton of GPU resources. ### Features * **Temporal Upscaling:** Image quality is comparable to FSR 4. Thanks to temporal accumulation, running the "Quality" preset at 1440p (2K) can actually look sharper than native rendering. * **Smart Reconstruction:** Rebuilds full-res frames from a lower render scale, leaving you way more headroom for heavy shaderpacks and high-res textures. * **Frame Generation:** Supports both x2, x3 abd x4 frame gen modes. Huge FPS boost if you're trying to max out a high refresh rate monitor. --- ## Compatibility * **Minecraft:** `1.21.11` / `26.1.2` / `26.2` / `26.3` * **Loader:** Fabric *(requires Fabric API)* * **Dependencies:** `Sodium`, `Iris Shaders` * **Bonus:** Integrates nicely with `Distant Horizons` to keep performance stable.