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GameMC

A lightweight mod that adds an arcade game hub to the main menu and pause screen

Modrinth game-mechanics minigame utility

Описание

# GameMC A lightweight mod that adds an arcade game hub to the main menu and pause screen. To open game selection in singleplayer or multiplayer - use keybind (Default: Home) This mod is in beta, if you find any bugs, open the bug report. **1.21 -> 1.21.5 versions will be updated when the mod comes out of beta** In the plans: - add api, that gave ability to modders to make own games and integrate it with GameMC & Minesweeper - games design rework - add more games (Flappy Bird, Ping Pong, 2048 WIP) ## For full changelogs navigate to [this page](https://github.com/FanyaOff/GameMC/blob/master/CHANGELOG.md) # Available Games ## Solitare (thx [mr_GrANTt](https://github.com/mrGrANTt) for this) Classic solitare game from windows ## Snake Game A modernized take on the classic snake experience, enhanced with multiple progression systems, adaptive mechanics, and a fully dynamic food system. * **Field Size Selection:** Choose between **Small**, **Medium**, or **Large** grids at the start. * **Wrap-Around:** The snake passes through the edges of the field instead of crashing into them. * **Score Multipliers:** * Small grid → **2×** * Medium grid → **1.5×** * Large grid → **1×** * **Expanded Food System:** * Multiple food items can spawn simultaneously. * Each item has unique points and weight values that influence spawn chance. * Certain foods now have **negative effects**—they reduce score or shorten the snake. * **Food table:** | Item | Points | Weight | Segments Removed | | ---------------- | ------ | ------ | ---------------- | | Potato | 1 | 30 | 0 | | Cookie | 2 | 25 | 0 | | Carrot | 3 | 25 | 0 | | Apple | 4 | 20 | 0 | | Bread | 5 | 15 | 0 | | Honey Bottle | 6 | 15 | 0 | | Cooked Beef | 8 | 10 | 0 | | Golden Apple | 20 | 5 | 0 | | Poisonous Potato | -3 | 25 | 0 | | Rotten Flesh | -5 | 10 | 1 | **Notes:** * **Weight** affects how likely the food is to spawn (higher → more likely). * **Points** are added to the player’s score when the food is eaten. ![2025-10-2623-25-19online-video-cutter com-ezgif com-optimize](https://github.com/user-attachments/assets/f95756a5-68cd-4700-a23e-8dea9a209770) --- ## Simon Says A rhythm-memory challenge where players must recall and repeat sequences of glowing blocks. Each round adds a new element, increasing difficulty gradually. --- ## 2048: Tower A vertical block-merging puzzle that combines the mechanics of **2048** with the falling-block dynamics of **Tetris**. * **Ore-Based Merge Progression:** Drop ore blocks from above and fuse identical ones to climb through higher-tier ores. * **Vertical Strategy:** The tower structure adds depth—positioning and timing matter as much as merging.