Описание
# Create: Frogport Networks
Ever wished your items could just *know* where to go, instead of riding a kilometer of belts to get there? That's the itch this addon scratches.
**Frogport Networks** brings IP-style networking to Create. You lay cables, hand out addresses, split things into subnets, and move items around your base like packets on a real network. Under the hood it's built on Create's own logistics — Frogports, packagers, funnels and chutes all plug straight in — so it feels like part of the machine rather than a bolt-on.
> ⚠️ **Still in development.** Everything here works, but expect rough edges and the odd change between versions. Bug reports and ideas are genuinely welcome.

## The blocks

- **Router** – defines the subnet for everything wired to it. Needs rotational power to run.
- **NAS** – your storage. Slot in drives and it pools them into one big inventory.
- **Terminal** – your window into the network: see and pull every drive at once.
- **Network Port** – the in/out plug for the physical world.
- **Gateway** – bridges separate subnets so they can share storage.
- **Computer** – the autocrafting brain.
- **Network Monitor** – an admin/creative overview of *everything* on every network.
## Cables come in three flavours
Reach and throughput are tied to the cable, so there's a real reason to upgrade your backbone:
| Cable | Reach | Throughput |
|-------|-------|-----------|
| **Copper** | 16 blocks | 64 items/s |
| **Gold** | 32 blocks | 128 items/s |
| **Fiber** | 64 blocks | 256 items/s |
Each cable block can carry up to four colored strands, and there are 16 colors — every color is its own separate subnet, so you can run completely independent networks through the same wall without them ever touching.

## Storage that scales
Drives go into the **NAS**, and the tier of the drive decides how much it holds:
- 16k items / 64 types
- 64k items / 64 types
- 256k items / 128 types
- 1M items / 256 types
With six drive bays per NAS that's up to **1,536 different item types** in a single unit. The **Terminal** then shows you the whole pool, searchable, no matter which drive things actually live on.
## Getting items in and out
The **Network Port** does the heavy lifting between the network and your contraptions. It talks to:
- Create **Packagers / Frogports**
- **Funnels**
- **Chutes**
- **Hoppers**
So feeding a network from a farm — or unloading one into a machine — is just a matter of pointing the right block at a port.
## Autocrafting
The **Computer** handles crafting requests straight from a Terminal. It runs on Create's stress (SU), and you grow its abilities with upgrades:
- **Base** – direct crafting only.
- **AI-Chip** – recursive crafting: ask for the final item and it figures out the whole tree.
- **Process upgrades** – hook it up to Create machinery for Smelting, Deploying, Mixing, Milling, Crushing, Pressing, Washing and Haunting.
## Connecting networks
Drop a **Gateway** between two subnets and they can see each other — anything stored in one network becomes reachable from any other network it's linked to. Build small, tidy subnets and stitch them together however you like.
## Keeping an eye on things
The **Network Monitor** is a creative-only block (think admin tool, not survival gear) that lists every item across every network at a glance. Handy for server owners and for debugging a build.
## Optional: JEI integration
If you have JEI installed, the Terminal plays nicely with it:
- **R / U** on any item for recipe and usage lookup.
- The search bars stay in sync both ways.
- Drag an item from JEI onto the Terminal to queue it for autocrafting.
No JEI? No problem — it's entirely optional and the mod runs fine without it.
## Requirements
- Minecraft **1.21.1** (NeoForge)
- **Create** 6.0.10+
- **JEI** – optional
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*An independent Create addon. Not affiliated with the Create team.*