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FootprintParticle

A simple mod that adds footprint particle for mobs.

Modrinth decoration

Описание

> _I'm just confused that those particle mods have no footprint feature._ > > _I can't find such one, so I made this one._ # Footprint Particle A simple mod that adds footprint for mobs (and players). Highly configurable designed for modpacks. ![](https://cdn.modrinth.com/data/xZQOoOaY/images/d25be3aea43e3846b31108b43717edc1386d9e7c.png) ## Feature - Footprint gen on low hardness block (by default). - Baby mob has a baby print. - Spider & horse has special pos to gen. - Waterprint gen when touched water for a while. - Minecart Spark. - Boat trail (water and land is difference). - Swimming Pop. - Raise dust when walking on snow. - [Pehkui](https://modrinth.com/mod/pehkui) support. - [Random Mob Sizes](http://modrinth.com/mod/random-mob-sizes) support. ## Configurable You can config its lifetime, frequency, and others through `Cloth Config` and `Mod Menu`. - Which type / specific block can (or not) gen. - Which mob can (or not) gen. - What print size for specific mob. - How high where is print gen on specific block (snow etc.) - Which mob regarded as spider / horse (to gen on special way). - Which texture should specific mob gen. - More as you wish... ![](https://cdn.modrinth.com/data/xZQOoOaY/images/55ff3253c479a32a7d0441ad639a83ee890032e0.png) ### Custom Print Texture 1.Make a resourcepack and put your `texture.png`s to the path below: ``` assets\footprintparticle\textures\particle\ ``` 2.Make a `footprint.json` or copy one from the mod.jar to your resourcepack path below (or `watermark.json` if you wanna replace watermark at same time): ``` assets\footprintparticle\particles\ ``` 3.Add your `texture.png`s file name to the .json, formatting like: ``` { "textures": [ "footprintparticle:footprint", // delete this line if you don't need default ugly print :) "footprintparticle:texture1", "footprintparticle:texture2", "footprintparticle: ..." // remember last line NOT have comma (",") ] } ``` 4.Packing and install your pack into the game, enabled your resourcepack, then go to the config screen and edit the "Custom Print Texture" option as tooltip says: ``` minecraft:cat,texture1,texture2 minecraft:cow,texture1 modid:mobid,textureName ... ``` 5.Enjoy! ## Dependence Since 0.3.1c we now support Forge & Fabric in a same jar, but dependence has some differ: ### For all loader - **Architectury API** is required. - **Cloth Config** is required to manage config file & build configScreen. ### Fabric extra needs - **Fabric API** is required. - **Mod Menu** is optional to access configScreen. ## Contact Any suggestions are welcome to Github.