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Foggy Pale Garden (FPG)

A mod that adds fog to the Pale Garden biome. But you can customize any kind of fog anywhere you like!

Modrinth adventure decoration game-mechanics

Описание

⚠️ Further development of the mod continues in the form of the [Foggy Pale Garden resource pack](https://modrinth.com/resourcepack/foggypalegarden-rp) based on [Polytone](https://modrinth.com/mod/polytone). --- A Minecraft mod that adds fog to the Pale Garden biome. But you can customize any kind of fog anywhere you like! --- ## ✨ Features 😱 Envelops the Pale Garden in fog 🕳️ The fog does not fill caves beneath the Pale Garden 🪽The fog doesn’t hinder flying over the Pale Garden 🎨 Fog presets feature allows you to choose from predefined options, create a custom preset, or have the fog adjust based on the game’s difficulty. 📦 Resource Pack Support You can easily add a fog preset to your resource pack! Just place it at the path `assets/foggypalegarden/preset.json`. After that, you can select it as the active fog preset in the mod settings. - If multiple resource packs containing fog are installed, each of their presets will be available in the settings - If a preset's `code` from the `config/foggypalegarden` folder matches a `code` from a resource pack, the preset from the config folder will be renamed by adding `_BACKUP` to its code 🧗‍♀️ The conditions for fog formation will allow for creating different types of fog even in the same location [You can download this example on GitHub](https://github.com/NaoCraftLab/foggy-pale-garden/blob/main/docs/presets/custom/HEIGHT_DEPENDENT_FOG_EXAMPLE.v3.json) 🔧 Create different types of fog based on any set of conditions For example, this preset will create pre-dawn fog during clear weather in all biomes. ```json { "code": "PRE_DAWN_FOG", "bindings": [ { "condition": { "and": [ { "timeIn": { "start": 22500, "end": 23800 } }, { "weatherIn": ["CLEAR"] } ] }, "startDistance": 0.0, "skyLightStartLevel": 4, "endDistance": 15.0, "surfaceHeightEnd": 15.0, "opacity": 50.0, "encapsulationSpeed": 16.0, "brightness": { "mode": "BY_GAME_FOG" }, "color": { "mode": "BY_GAME_FOG" } } ], "version": 2 } ``` To apply it, create a file `PRE_DAWN_FOG.json` with this content in the `config/foggypalegarden` folder and set the value `"preset": "PRE_DAWN_FOG"` in `config/foggypalegarden.json`. Read more about the available features in the [🛠️ Configuration](#-configuration) section. 👁️ Adjust settings in the visual menu 💬 Change settings via chat even if you're not an operator! Available commands: - `/fpg preset` will display the name of the current preset - `/fpg preset FPG_DIFFICULTY_BASED` will switch the preset to FPG_DIFFICULTY_BASED (the command itself suggests a list of available presets) - `/fpg reloadConfig` re-reads the mod configuration and available fog preset files from disk 🌎 The mod supports multiple languages Supported languages: - 🇸🇦 Arabic - 🇧🇾 Belarusian - 🇨🇳 Chinese (Simplified) - 🇺🇸 English (US) - 🇫🇷 French - 🇬🇪 Georgian - 🇩🇪 German - 🇮🇹 Italian - 🇯🇵 Japanese - 🇰🇿 Kazakh - 🇰🇷 Korean - 🇧🇷 Portuguese (Brazil) - 🇷🇺 Russian - 🇪🇸 Spanish (Mexico) - 🇸🇪 Swedish - 🇺🇦 Ukrainian You can request a translation into your language or report a translation error on [GitHub](https://github.com/NaoCraftLab/foggypalegarden/issues). ⛔️ Disable fog for specific game modes In the config `config/foggypalegarden.json`, the value `"noFogGameModes": ["SPECTATOR"]` is set. ⏮️ Support for ALL backports of the Pale Garden biome to older game versions The fog appears in any biomes named `pale_garden`. Tested with mods: - [Pale Garden Backport: The Garden Awakens](https://modrinth.com/mod/pale-garden-backport) - [EarlyUpdate: Pale Garden](https://modrinth.com/mod/earlyupdate) - [The Pale Garden](https://modrinth.com/mod/the-pale-garden) - [Winter drop backport-Pale garden](https://modrinth.com/mod/winter-drop-back-port-pale-garden) - [I want it earlier 1.21.4 (Pale Garden)](https://modrinth.com/mod/i-want-it-earlier) - [Pale Garden and Creaking](https://www.curseforge.com/minecraft/mc-mods/pale-garden) - [Pale Garden - Update](https://www.curseforge.com/minecraft/mc-mods/palegarden-update) - [DenizTK's Pale & Lively Update](https://www.curseforge.com/minecraft/mc-mods/dtk-update) - [Bundles of Bravery (1.22)](https://www.curseforge.com/minecraft/mc-mods/bundles-of-bravery-1-22) ## 📥 Installation 1. Install [Fabric](https://fabricmc.net), [Quilt](https://quiltmc.org), [NeoForge](https://neoforged.net) or [Forge](https://files.minecraftforge.net/net/minecraftforge/forge/) for your game version 2. [Fabric API](https://modrinth.com/mod/fabric-api) installation is required for Fabric and Quilt! 3. Install [Cloth Config](https://modrinth.com/mod/cloth-config) to change settings through the mods menu 4. Place the mod in the `mods` folder 5. Beware of the monsters in the fog! ## 🛠️ Configuration ### Fog Parameters - Distance at which the fog starts - Distance at which the fog ends - Fog density - Fog brightness - Fog color - Speed of fog dispersal when entering or leaving it - Fog shape (available options: SPHERE and CYLINDER) ### Fog Conditions They can be used in any combination thanks to AND, OR, and NOT conditions - Dimension the player is in - Biome the player is in - Biome temperature - Weather - Time of day - World difficulty level - Sky brightness (allows detecting if the player is in a cave) - Player's height above the surface - Player's position on the Y-axis ### Full Configuration Available configuration options The configuration file is located at `config/foggypalegarden.json` and allows you to set one of the available fog presets. ```json { // active fog preset "preset": "MY_PRESET", // (optional) list of game modes where fog is disabled ("SURVIVAL", "CREATIVE", "ADVENTURE", "SPECTATOR") "noFogGameModes": [""], // config schema version (do not change this value) "version": 3 } ``` Preset files are located in the `config/foggypalegarden` directory. Each file contains the full fog settings for the game. ```json { // preset code (you need to specify this value in config/foggypalegarden.json to apply the preset) "code": "MY_PRESET", // a set of bindings, each responsible for your configured fog appearance and applied based on specified conditions "bindings": [ { // condition under which this binding is applied // has a tree-like structure (you can place other conditions inside and, or, not) // only one field can be filled at the same time in one condition // correct - { "and": [{ "biomeIdIn": ["minecraft:desert"] }, { "difficultyIn": ["HARD"] }] } // incorrect - { "biomeIdIn": ["minecraft:desert"], "difficultyIn": ["HARD"] } "condition": { // (optional) list of dimensions where this binding is applied (for example, "minecraft:overworld") // you can use wildcard with asterisk, e.g. "minecraft:*" will include all vanilla game dimensions, excluding mod dimensions "dimensionIn": [""], // (optional) list of biomes where this binding is applied (for example, "minecraft:desert") // you can use wildcard with asterisk, e.g. "minecraft:*" will include all vanilla game biomes, excluding mod biomes "biomeIdIn": [""], // (optional) biome temperature range where this binding is applied "biomeTemperature": { // (optional) minimum temperature (inclusive) "min": 0.0, // (optional) maximum temperature (exclusive) "max": 0.0 }, // (optional) list of difficulty levels where this binding is applied ("PEACEFUL", "EASY", "NORMAL", "HARD") "difficultyIn": [""], // (optional) list of weather conditions where this binding is applied ("CLEAR", "RAIN", "THUNDER") "weatherIn": [""], // (optional) time range during which this binding is applied (start can be greater than end) "timeIn": { "start": 0, "end": 0 }, // (optional) sky light level [0, 15] "skyLightLevel": { "min": 0, "max": 0 }, // (optional) player's position on the Y-axis "height": { "min": 0.0, "max": 0.0 }, // (optional) player's height above the surface (cannot be negative) "surfaceHeight": { "min": 0.0, "max": 0.0 }, // (optional) group of conditions that must all be met for this binding to be applied "and": [{}], // (optional) list of conditions where at least one must be met for this binding to be applied "or": [{}], // (optional) condition that must not be met for this binding to be applied "not": {} }, // (optional) distance (in blocks) at which the fog starts (cannot be negative) "startDistance": 0.0, // (optional) distance (in blocks) at which the fog ends (cannot be negative) "endDistance": 0.0, // (optional) fog density in percent (0.0, 100.0] // this parameter does not work on Minecraft versions prior to snapshot 24w40a "opacity": 0.0, // (optional) fog spread speed (in blocks per second) when entering or exiting it (cannot be less than or equal to 0) "encapsulationSpeed": 0.0, // (optional) fog brightness settings "brightness": { // mode of fog brightness calculation // BY_GAME_FOG - brightness is calculated based on in-game fog brightness // FIXED - manually set brightness "mode": "FIXED", // (required for FIXED mode) fog brightness level in percent (0.0, 100.0] "fixedBrightness": 0.0, // (optional for BY_GAME_FOG mode) brightness adjustment [-1.0, 1.0] "adjustment": 0.0 }, // (optional) fog color settings "color": { // mode of fog color calculation // BY_GAME_FOG - uses in-game fog color // FIXED - manually set fog color "mode": "FIXED", // (required for FIXED mode) fog color in HEX format (without #) "fixedHex": "f0f0f0" }, // (optional) fog shape ("SPHERE", "CYLINDER") "shape": "CYLINDER" }, { // another binding } ], // preset schema version (do not change this value) "version": 3 } ``` Examples of presets can be found in the [GitHub repository](docs/presets). ## 💥 Compatibility with Other Mods If you encounter compatibility issues between Foggy Pale Garden and other mods, please open an [issue on GitHub](https://github.com/NaoCraftLab/foggypalegarden/issues) or [contact us on Discord](https://discord.gg/NmzHNyrGK4). ### Sodium, Embeddium and Rubidium You need to disable the `Performance - Use Fog Occlusion` setting so that blocks behind the fog continue to render and do not appear suddenly when the player approaches. ## 🚀 Plans ❓ Maybe it will be possible to implement support for Iris Shaders? ## 🤗 Modpacks You can use this mod in modpacks without requesting permission.