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flying-with-sword

This project adds a sword-flight enchantment effect to MC, solving the problem of difficult travel in Minecraft.

Modrinth adventure magic utility

Описание

# FJmode · Sword Flight & Myriad Swords Return 🗡️ > **「Take the sword as wings and ride the wind · With a single thought, ten thousand swords return to their master 」** [![Minecraft](https://img.shields.io/badge/Minecraft-26.2-62B47A?logo=minecraft)](https://minecraft.net) [![Fabric Loader](https://img.shields.io/badge/Fabric%20Loader-0.19.5-DBB68B?logo=java)](https://fabricmc.net) [![Java](https://img.shields.io/badge/Java-25-orange?logo=openjdk)](https://openjdk.org) [![License](https://img.shields.io/badge/License-MIT-blue.svg)](LICENSE) **FJmode** is a Fabric enchantment-expansion mod for Minecraft **26.2**, turning your sword from a mere melee tool into your **wings** — and into a **legion of flying blades** that fight by your side. --- ## ✨ Core Gameplay ### 🌪️ Sword Flight · 御剑飞行 *Ride your sword upon the wind, roaming freely between heaven and earth.* | Feature | Description | |:---|:---| | **Sword-Riding Flight** | Hold a sword enchanted with **Sword Flight** to enter custom flight — base speed and handling are modeled on vanilla elytra gliding | | **Authentic Riding Visuals** | You stand upright on your blade: the sword in your hand is hidden, and a matching sword is rendered beneath your feet, tilting in sync with your camera pitch | | **Firework-Style Boost** | Press the jump key (Space) mid-flight for a sustained boost just like a vanilla firework — at the cost of extra hunger (before 26.3: use the sprint key / Ctrl). | | **Durability Cost** | Flight steadily drains the sword's durability. Plan long journeys wisely! | > ⚖️ **Balance:** while holding a Sword Flight blade, all entity melee attacks — including sweep attacks — are disabled. Even the client won't send attack packets, so no accidental swings. --- ### ⚔️ Myriad Swords Return · 万剑归宗 *One sword soars, ten thousand follow. One thought stirs — and the enemy falls.* **How to use:** 1. Enchant a sword with **Myriad Swords Return** — available from the **enchanting table** (max level **I**, weight **10**, a moderately rare non-treasure enchantment that also appears in random loot). 2. **Hold right-click** to charge with a trident-style animation, then release — the sword truly leaves your hand and becomes a flying blade. 3. Launch more swords to grow your formation — **multiple flying swords** can orbit you at once. 4. **Hit any mob** — melee *or* projectile — to mark it as the swarm's target, and watch the blades dive. | Feature | Description | |:---|:---| | **Charged Launch** | Trident-style charge & release; the *real* sword leaves your main hand and joins a server-managed flying sword pool | | **3D Sword Formation** | Flying swords orbit above you in an expanded three-dimensional formation — wider radius, layered heights, vertical waves, and pitched swarm trajectories | | **Smart Target Lock** | Landing a melee hit or a projectile hit marks the victim as the swarm's current target | | **Guaranteed-Hit Strike** | One sample sword solves an interception course; the whole swarm reuses it and dives together | | **Combined Damage** | On impact, damage is settled **once** as the **sum of every participating sword** — including base attack damage and enchantment damage modifiers — followed by post-attack enchantment effects (e.g. Fire Aspect) | | **Cyclic Combat** | After the hit, swords punch through with a slight upward drift, rejoin the formation, and can immediately lock onto a new target for sustained pressure | | **No Timeout Mid-Chase** | The 60-second lifetime **pauses while chasing, rebounding, or regrouping** — your swords will never vanish mid-strike | | **Channeling** | If any sword participating in a successful strike has Channeling, the swarm summons one lightning bolt at the target during a thunderstorm, provided the target has an unobstructed view of the sky | #### ♻️ Getting Your Swords Back | Situation | What happens | |:---|:---| | **60s lifetime ends** *(no Loyalty)* | Each sword materializes as a real blade entity that keeps a little momentum, **sticks into the first block it hits**, and waits for you to retrieve it | | **60s lifetime ends** *(with Loyalty)* | Swords fly back to you — straight into your inventory, or sticking into the ground at your feet if it's full | | **Logout / disconnect / server stop** | All airborne swords instantly materialize, fall naturally, and stick into the ground where they land — **nothing is ever lost** | > **Loyalty and Channeling can now be applied to swords.** Loyalty brings expired flying swords back to you, while Channeling adds lightning to successful flying-sword strikes. Riptide and Impaling remain trident-only under normal enchanting rules; vanilla Creative-mode anvils bypass item restrictions. --- ## ⚖️ Balance & Fair Play - Holding a **Sword Flight** blade disables all entity melee attacks and sweep attacks (enforced on both client and server) - Flight and boosting are paid for with **durability** and **hunger** - Flying swords are server-side objects — all hit detection and damage are computed on the server, keeping behavior consistent and cheat-resistant in multiplayer ## 🎨 Visual Highlights - **Sword Flight**: the blade under your feet rotates in real time with your flight direction and camera pitch — no awkward poses - **Myriad Swords Return**: client-side smooth interpolation plus velocity-based orientation keep the swarm fluid and jitter-free, with a 45° model offset so every sword tip points exactly along its path ## ❓ FAQ **Q: Will I ever lose my swords?** A: No. In every end-of-life or disconnect scenario, flying swords materialize and stick into blocks, waiting for you to pick them up. **Q: How much damage does the swarm deal?** A: One combined hit equal to the **sum of all participating swords' damage**, enchantment modifiers included. **Q: Does it work with vanilla enchantments?** A: Yes. Flying-sword strikes include enchantment damage bonuses and post-attack effects. Loyalty and Channeling can also be applied to swords. **Q: Why isn't Channeling summoning lightning?** A: Channeling requires a thunderstorm and an unobstructed view of the sky at the target. Ordinary rain is not enough. Use `/weather thunder` when testing, and make sure at least one sword participating in the strike has Channeling. **Q: Do I need it on the server?** A: Yes — the mod must be installed on **both client and server**. ## 🛠️ Technical Information | Item | Version | |:---|:---| | Minecraft | `26.2` | | Fabric Loader | `0.19.5` | | Fabric API | `0.160.0+26.2` | | Java | `25` | | Mappings | Mojang Official | 📥 **Download:** --- *May your sword be both the shield that guards you and the wind that sets you free.* 🍃