Описание
### Overview
**Fluid Tick Structure Processor** is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation.
By default, fluids placed in structures remain static until they receive a block update.
This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded.
---
### Key Feature
* Adds a new structure processor: `fluid_tick_structure_processor:fluid_tick`
---
### Function
When a structure using this processor is placed in the world:
1. The processor searches for all fluid blocks within the structure.
2. Each fluid block is scheduled for a fluid tick.
3. As a result, water, lava, and other modded fluids begin flowing right after generation.
---
### Application
You can apply the processor to any structure through a datapack.
Example usage:
```json
{
"elements": [
{
"weight": 1,
"element": {
"element_type": "minecraft:single_pool_element",
"projection": "rigid",
"location": "test:test",
"processors": [
{
"processor_type": "fluid_tick_structure_processor:fluid_tick"
}
]
}
}
],
"fallback": "minecraft:empty"
}
```
---
### Effects on Gameplay
* Prevents “frozen” water or lava inside generated structures.
* Makes structures with fluid features behave naturally.
* Has no impact on gameplay beyond fluid behavior.
* Fully data-driven and compatible with other structure or fluid mods.