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Fluid Tick Structure Processor

Add structure processor to tick the fluid in the structure.

Modrinth library utility worldgen

Описание

### Overview **Fluid Tick Structure Processor** is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation. By default, fluids placed in structures remain static until they receive a block update. This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded. --- ### Key Feature * Adds a new structure processor: `fluid_tick_structure_processor:fluid_tick` --- ### Function When a structure using this processor is placed in the world: 1. The processor searches for all fluid blocks within the structure. 2. Each fluid block is scheduled for a fluid tick. 3. As a result, water, lava, and other modded fluids begin flowing right after generation. --- ### Application You can apply the processor to any structure through a datapack. Example usage: ```json { "elements": [ { "weight": 1, "element": { "element_type": "minecraft:single_pool_element", "projection": "rigid", "location": "test:test", "processors": [ { "processor_type": "fluid_tick_structure_processor:fluid_tick" } ] } } ], "fallback": "minecraft:empty" } ``` --- ### Effects on Gameplay * Prevents “frozen” water or lava inside generated structures. * Makes structures with fluid features behave naturally. * Has no impact on gameplay beyond fluid behavior. * Fully data-driven and compatible with other structure or fluid mods.