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Flowstone

A configurable mod that changes what happens when lava meets water or ice, allowing for the (re)generation of ores and other resources.

Modrinth utility worldgen

Описание

# Flowstone **Flowstone** makes ores renewable resources by modifying what blocks **Lava** turns into whenever it meets **Water** (or, in some cases, a block of **Blue Ice**). ![Flowstone Showcase](https://cdn.modrinth.com/data/yT1pBihO/images/07ccd5349bc5e3fbce3dd12a2c4def1398ecc490.gif) _(In the GIF, I configured **Flowstone** to always generate some ore instead of **Stone**, for example purposes. See [below](#debug-mode) for details.)_ ## Features Since version 6.3, **Flowstone** offers several features you can enable or disable separately in the configuration file. You can usually find **Flowstone**'s configuration file at `/config/flowstone.json`. ### Deepslate Generators ```json "allowDeepslateGenerators": true // enabled by default ``` With this feature enabled, trying to generate **Stone** or **Cobblestone** when deep enough underground (in most worlds, below $y=8$) will generate Deepslate and Cobbled Deepslate instead. > **Note** > > This feature depends on the world generation options. So, if your world doesn't generate **Deepslate** (or generates it at a different y-level), this feature will mirror that configuration. ### Worldly Generators ```json "allowWorldlyGenerators": true // enabled by default ``` With this feature enabled, whenever **Stone**, **Deepslate** (with the previous feature), or **Netherrack** (with one of the following features) is about to be generated, it might generate an appropriate ore block instead. For each ore block (that is, each block under the `c:ores` tag), the probability of it being generated depends on the world generation configuration, so on a vanilla world it follows the same distribution [documented on the wiki](https://minecraft.wiki/w/Ore). This feature should automatically be compatible with every mod that adds new ores under the `c:ores` tag. Finally, note that only normal ore blocks (like **Diamond Ore**) can replace **Stone**, only deepslate ore blocks (like **Deepslate Diamond Ore**) can replace **Deepslate**, and only netherrack ore blocks (like **Quartz Ore** or **Ancient Debris**) can replace **Netherrack**. ### Custom Generators ```json "allowCustomGenerators": false // disabled by default ``` With this feature enabled, one can define custom generators through datapacks. Example ```tree .zip ├── data │ └── │ └── flowstone │ └── generators │ ├── andesite.json │ ├── diorite.json │ ├── granite.json │ └── tuff.json └── pack.mcmeta ``` ```json { // The block to be replaced "replace": "minecraft:cobbled_deepslate", // The block to replace the previous with "with": "minecraft:tuff", // The cache of replacement "chance": 0.3 } ``` The rest of this example is on the project source page on GitHub, under the [examples folder](https://github.com/un-nubivago/flowstone/tree/main/examples/). ### Basalt Generation ```json "enableBasaltGeneration": false // disabled by default ``` I know, I know, **Basalt** generation is already a vanilla **Minecraft** feature, but since I freaking hate **Basalt** for its uselessness, I added this feature to disable its generation. Simple as that. ### Netherrack Generation ```json "enableNetherrackGeneration": true // enabled by default ``` With this feature enabled, whenever **Lava** meets a block of **Blue Ice** in the **Nether**, and no **Basalt** would be generated, the **Lava** turns into a block of **Netherrack**. ### End Stone Generation ```json "enableEndStoneGeneration": true // enabled by default ``` With this feature enabled, whenever **Stone** or **Cobblestone** is about to generate in **The End**, a block of **End Stone** generates instead. Alas, this feature makes ores' regeneration impossible in **The End**. Nonetheless, I set it as enabled by default because I like the idea that **The End** is _corrupted_ and, thus, that (almost) every block generated within it gets corrupted as well. ### Debug Mode ```json "debugMode": null // hidden and disabled by default ``` When enabled, this feature forces **Flowstone** to generate the alternative blocks instead of the default ones, as if setting the chances for those blocks to be generated to 100% (for instance, the GIF at the head of this page was generated with this feature enabled). Use this feature only when you're testing which blocks _Worldly_ or _Custom_ generators can generate (it works only for those two features), since using it in a normal playthrough is practically cheating.