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Fireball Predictor

Predicts and visualizes the trajectory and explosive impact of fireballs and wither skulls in real-time.

Modrinth utility

Описание

# Fireball Predictor A ghast fireball takes about three seconds to hit you. That's enough time to move, if you know where it's going. Fireball Predictor draws the flight path of incoming fireballs, wither skulls and wind charges into the world, marks where they'll land, outlines the blocks they'll destroy, and puts the hearts you're about to lose on your health bar before the hit lands. ## What you'll see - **Trajectory:** A trajectory arc from the shooter to the impact point. - **Shockwave Dome:** A dome at the impact point, roughly the size of the coming explosion. - **Block Highlights:** Outlines on the exact blocks the blast will break. - **Warning Badge:** A countdown badge when something is on a collision course with you. - **Cracking hearts** over your health bar: the damage the hit will deal after armor, Protection, Blast Protection, absorption and Resistance are all accounted for. ![A fireball fired by the ghast is heading towars the player. They can see the exact trajectory in translucent orange.](https://cdn.modrinth.com/data/cached_images/01c5812551a9cda6e70efc792ff709e5d3c8cde9.jpeg) ![Image of the Cracking Damage Hearts Overlay and HUD Readout](https://cdn.modrinth.com/data/cached_images/c1374fe3867c373b0a080d47786947fa63705ed8_0.webp) It tracks ghast fireballs, wither skulls, wind charges, dragon fireballs, and shots from players, dispensers and commands. The mod works out who fired what, so you can highlight ghast fire only and ignore wither projectiles. The prediction runs vanilla's own explosion code on the client, so the highlighted blocks are the ones that will actually break. ## Fair play Some servers might classify this mod as Extra-Sensory Perception (ESP), which is a bannable offense on competitive networks. Always play fair and only use this mod on servers where it is explicitly allowed. Server owners who want it off can disable tracking of player-fired shots for all connected clients: https://github.com/IsAvaible/FireballPredictor#server-configuration ## Config Colors, line width, domes, HUD anchors, owner filters are all customizable in the config screen. You can find the config in ModMenu. ![The config screen](https://cdn.modrinth.com/data/LpgQ68pt/images/a4a2f43f63b2f3f7c2f8e49b50fa719b9f688792.png) ![Live color and effect preview via /fppreview](https://cdn.modrinth.com/data/LpgQ68pt/images/6dba48f2bb0ad22b1f2e77f0ef2ac1f966a636d6.webp) ## A note on 1.8.9 A legacy Forge backport for Minecraft 1.8.9 is maintained. Please note that the 1.8.9 version is a rough backport and no feature parity with the main mod is guaranteed. ## Support Please visit the [repository](https://github.com/IsAvaible/FireballPredictor/issues) for any support requests. The logo was drawn by hand, time lapse here: https://www.youtube.com/watch?v=YSf3srJhrIo If you want to cover the mod in a video or short you can find a press-kit with pre-recorded b-roll here: [link](https://drive.google.com/drive/folders/16EPmcLj6AWujPDBfduFl5fkoWH4RLG2r?usp=sharing) Thank you for using the mod :)