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FightCam Ported

Side-on view of 2 players. Ported from TheobaldTheBird's mod.

Modrinth game-mechanics minigame utility

Описание

[![Swills](https://raw.githubusercontent.com/ModderZellior/Image/main/bannerofswills.jpg)](https://swills.gg/?ref=ZELLIOR) _Ported [FightCam](https://modrinth.com/mod/fightcam) from [TheobaldTheBird](https://modrinth.com/user/TheobaldTheBird) to newer versions._ _Do **NOT** ask TheobaldTheBird to fix bugs or ask him questions. He has no connection with this project. Ask me in my discord server or in the github._ **Fight Camera** **Side on view of 2 players.** **Usage:** _/fightcam players _ to set the camera's target players _/fightcam toggle_ to toggle fightcam (bound to ; by default) _/fightcam smooth _ to set the lerp factor for the camera. Values closer to 0 give smoother camera movement, values closer to 1 give more reactive camera movment. Defaults to 0.7 **Camera distance:** _/fightcam distance _ set the camera distance to the anchor position in blocks (changes camera mode to static) _/fightcam distance auto_ makes it so the camera adjusts the distance automatically to keep the players in view (base distance is adjustable with forward and backward keys) **Camera Height:** _/fightcam height _ sets the camera's height relative to the anchor position in blocks _/fightcam height avg_ sets the camera to follow the average height of the players (good for viewing mace and crystal fights with constant height changes) _/fightcam height ground_ sets the camera to follow the average height of the last grounded height of the players (good for gamemodes with little height change/flat terrain) **Camera Anchor:** _/fightcam anchor avg_ sets the camera to follow the average position of both players _/fightcam anchor _ sets the camera to follow the first or second player (automatically sets distance to be fixed)