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Farmer's Delight Village Fix

Fixes a bug in 1.16 versions of Farmer's Delight causing villages to generate differently between instances of same-seed worlds.

Modrinth food utility

Описание

# Farmer's Delight Village Fix ![Available for Forge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/supported/forge_vector.svg) Farmer's Delight Village Fix is a Minecraft mod that fixes a bug in 1.16 versions of the Farmer's Delight mod that causes villages to generate differently between same-seed worlds across restarts. Currently, this mod is only available for Minecraft 1.16.2 to 1.16.5 with Minecraft Forge. Farmer's Delight is an excellent Minecraft mod developed by [Vectorwing](https://modrinth.com/user/vectorwing) that carefully expands on farming and cooking in the game. (This mod is unaffiliated with the official Farmer's Delight mod.) Check out the original mod on [Modrinth](https://modrinth.com/mod/farmers-delight) or [CurseForge](https://www.curseforge.com/minecraft/mc-mods/farmers-delight)! ## Frequently Asked Questions **Will this get ported to 1.17 or above?** Nope; the bug isn't present for 1.17+ versions of Farmer's Delight (AFAIK). **Will this get ported to 1.15, 1.16.1, or Fabric?** It's not hard to do, so... if you ask nicely. 😉 (Additionally, since this is MIT-licensed, feel free to fork it yourself.) **Where does the bug come from?** To add its structures to a village, Farmer's Delight uses a vanilla Minecraft function to get a list of structures in each village before adding its own to the list. However, this function shuffles the order of the list using a provided random number generator. The random number generator Farmer's Delight uses for this isn't seeded (i.e. deterministic), causing the order of (not-yet-generated) village structures to change between restarts. This mod replaces that random number generator with a seeded one so villages generate the same way between restarts.