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Fantasy Knights & Factions

Adds fantasy spawns, random encounters, dynamic events, and skirmishes across the world.

Modrinth adventure mobs worldgen

Описание

# **Fantasy Knights & Factions**     You can find the [**wiki**](https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490) and see all the changes in the **Vampire & New Events Update** [**here** 📝](https://www.patreon.com/Javieljefe/posts/villagers-reborn-161251490) And if you'd like to support the project, you can grab me a [**Ko-fi** ☕](https://ko-fi.com/javieljefe) [![Cover](https://i.imgur.com/83QcmPt.png)](https://www.patreon.com/posts/villagers-reborn-159604973) --- Mod Collection ⚔️     --- It is intended to work alongside **[**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn)** but it can also be played standalone without any requirements. ![Cover](https://i.imgur.com/fg8FcmB.png) This mod adds **new spawns** and **random encounters** across the world, as well as **skirmishes** and **events** that can happen randomly. All spawns, events, and skirmishes can be enabled, disabled, and configured in "**Mods - Config**" or in the **.toml** file. ![Factions](https://i.imgur.com/44wUxcV.png) ### New Features - New **fantasy mobs** that spawn around the world depending on the biome you're in. - There are **village guards** that protect villages. - There is a small chance of finding yourself in the middle of a **battlefield between factions**. - There is also an **event system** that you can come across during the game. ![Villager Camp](https://i.imgur.com/l49qQqQ.png) ### To do list - Add loot/drops to new mobs ✔️ - Mixed skirmishes - Flying and aquatic mobs - Special abilities for new mobs - New structures - Add new fantasy mobs like griffins, harpies, cyclopes, etc. - Modded biomes compatibility - Miner villagers in caves ✔️ - New events and skirmishes ![Events](https://i.imgur.com/il3VRCr.png) ------- If you want to manually edit the event activation values in "**Mods - Config**" or in "**villagerpatrols.toml**", here is a reference table: 1200 ticks = **1 minute** 3600 ticks = **3 minutes** 6000 ticks = **5 minutes** 12000 ticks = **10 minutes** Right now I have it set **relatively high** so there are not too many events and skirmishes (maybe too high) but **you can change it however you prefer** (also the distance at which events and skirmishes happen). ------- This mod includes skins from **[Skindex](https://www.minecraftskins.com/)**. All rights belong to their original creators, who were contacted when possible with permissions confirmed where available. You can find the talented authors in the **[Skin Credits](https://github.com/Javieljefe/Villagers-Reborn/blob/main/SKIN_CREDITS.md)**.