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Fancy Balloons

Fancy Flying Balloons to help you flying!

Modrinth adventure decoration transportation

Описание

# Fancy Balloons A silly datapack that adds flying balloons controllable by the player ### Spawner Item The item model for the balloon spawner! ![item](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/icon.png?raw=true) ### Recipe Here is the balloon recipe: ![recipe](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/recipe.png?raw=true) ## Usage Control the balloon with WASD, Space and Ctrl! - W/S increase or decrease the target speed of the balloon - A/D rotate the balloon at 5 degrees per tick - Space/Ctrl increase or decrease the target vertical speed of the balloon - Sneak and Click to dye your balloons! > Do have in mind that the balloons only work if there is a player seated on them.They will not move, or change speed, if empty. ## Colorful Balloons! As of v0.0.8 and up if you interact with the balloons with dyes in hand, they will be colored ### Available colors are: | color | ingame | item | version | | :--------- | :------------------------------------------: | -------------: | :------------ | | base | ![base](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/base.png?raw=true) | water bucket | v0.0.8+ | | brown | ![brown](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/brown.png?raw=true) | brown dye | v0.1.1-alpha+ | | red | ![red](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/red.png?raw=true) | red dye | v0.0.8+ | | orange | ![orange](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/orange.png?raw=true) | orange dye | v0.1.1-alpha+ | | yellow | ![yellow](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/yellow.png?raw=true) | yellow dye | v0.1.1-alpha+ | | green | ![green](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/green.png?raw=true) | green dye | v0.0.8+ | | lime | ![lime](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/lime.png?raw=true) | lime dye | v0.1.1-alpha+ | | cyan | ![cyan](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/cyan.png?raw=true) | cyan dye | v0.1.1-alpha+ | | light blue | ![light_blue](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/light_blue.png?raw=true) | light blue dye | v0.1.1-alpha+ | | blue | ![blue](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/blue.png?raw=true) | blue dye | v0.0.8+ | | purple | ![purple](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/purple.png?raw=true) | purple dye | v0.1.1-alpha+ | | magenta | ![magenta](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/magenta.png?raw=true) | magenta dye | v0.1.1-alpha+ | | pink | ![pink](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/pink.png?raw=true) | pink dye | v0.1.1-alpha+ | | white | ![white](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/white.png?raw=true) | white dye | v0.1.1-alpha+ | | light gray | ![light_gray](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/light_gray.png?raw=true) | light gray dye | v0.1.1-alpha+ | | gray | ![gray](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/gray.png?raw=true) | gray dye | v0.1.1-alpha+ | | black | ![black](https://github.com/kodiitulip/fancy-balloons/blob/v0.1.1-alpha/readme-assets/black.png?raw=true) | black dye | v0.1.1-alpha+ | > Keep in mind that if you break a balloon, it's color will reset. I still haven't found a way to change this without having an item for every color. > NOTES!The datapack version file works as both a datapack and resourcepack.Put the same file on both foldersThe mod version works globaly just like any other mod. > ALERT!The version 0.2.0-alpha is **not** compatible with the other versions since so many functions got refactored to work with the WASD system, and to improve performance.