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Fakeplayer Chunkloader

Keep chunks loaded automatically with fake players! Features live HUDs, interactive chunk map, dual-mode operation (mob spawning or tickets only), and robust configuration. Perfect for maintaining farms and automated systems even when you're away.

Modrinth game-mechanics technology utility

Описание

# Fakeplayer Chunkloader A Minecraft mod that keeps chunks loaded with fake players while providing live HUDs and map controls for monitoring without relying on real players. ## Supported versions | Minecraft | Loaders | |-----------|---------| | 1.21 / 1.21.1 | Fabric, Forge, NeoForge | | 1.21.2 / 1.21.3 | Fabric, Forge, NeoForge | | 1.21.4 | Fabric, Forge, NeoForge | | 1.21.5 | Fabric, Forge, NeoForge | | 1.21.6 / 1.21.7 / 1.21.8 | Fabric, Forge, NeoForge | | 1.21.9 / 1.21.10 | Fabric, Forge, NeoForge | | 1.21.11 | Fabric, Forge, NeoForge | | 26.1 / 26.1.1 / 26.1.2 | Fabric, Forge, NeoForge | | 26.2 | Fabric, Forge, NeoForge | | 26.3 | Fabric | ## Highlights - **Dual mode**: Fakeplayer (mob spawning + simulation distance) or Chunkplayer (chunk tickets only) - **Mob Target**: Optional Fakeplayer-only toggle so mobs may aggro/pathfind (AFK farm target). Default off; no inventory, armor, or combat - **Visual markers & HUDs**: Color-coded markers, live Simulation/Chunkplayer HUDs, and interactive chunk map - **Interactive map**: Terrain-rendered chunk map with controls for toggling, radius adjustments, and mode switch - **Panel color & skins**: Live UI color editor and custom skin PNGs for fakeplayers (per world / server-authoritative) - **Resilient config**: Per-world JSON file with backups, limits, and auto-restoration ## How to Use **Note:** Commands require OP rights. OPs can grant permissions to other players using `/fakeplayer permission grant `. 1. **Add a player**: Type `/fakeplayer add` (or `/fp add`) in chat at the location where you want to keep chunks loaded 2. **Open menu**: Right-click on the player to open the interactive menu 3. **Disable a player**: Attack the player (left-click) to disable it. It will be moved to the disabled players list (accessible via F8) 4. **Remove a player**: Sneak and attack (or sneak and right-click) the player to permanently remove it, or use `/fakeplayer remove ` 5. **All information**: Click the **Info** button in the menu to access all mod information, features, and details 6. **Commands**: Under the Info button, you'll find a **Commands** button with a complete list of all available commands ## Key Controls | Key | Function | |-----|----------| | F6 | Toggle Simulation Status HUD | | F7 | Toggle Chunkplayer Status HUD | | F8 | Open Disabled Players List | All keybindings are configurable under Minecraft's `Controls > Miscellaneous` section or under `Keybinds` in the Menu. ## Configuration The mod automatically creates and manages configuration in `/chunkloader/`. Main file: `chunkloader_config.json`. All settings can be changed via commands or the interactive map. **Automatic features:** - Configuration is created automatically when you add your first player - Up to two timestamped backups are kept in `chunkloader/backups/` (plus a latest alias) - Corrupted configs are automatically restored from backups - One config per world; each player entry is keyed by dimension + chunk coordinates ## Important Notes - Fakeplayers never break blocks or use items - Name lookups are case-insensitive and suggest alternatives if a name isn't found - The system prevents overlapping players and warns when positions conflict - Works across Overworld, Nether, and End - Default UI radius is 0 (1 chunk center). **Fakeplayer mode with mob spawning** still uses a larger effective spawn/ticket radius (default system minimum ~8 simulation / ~10 loading rings) so vanilla-like mob spawning works, expect much higher chunk load than Chunkplayer mode at the same UI radius - Chunkplayer mode respects the selected UI radius more closely (tickets only) - Map/network actions require ownership of the player or admin permission (`chunkloader.admin`); destructive commands like reload/removeall also require admin - Custom skins are server/world-authoritative (stored under `chunkloader/skins/`); the client clears local skin cache on join/disconnect so skins do not leak across worlds or Minecraft versions - Mob Target is Fakeplayer-only. enabling it does not add inventory, armor, or combat, only aggro/pathfinding for AFK farms - Open chunk maps refresh other player markers and occupied overlays live on create/delete/radius/disable; terrain tiles are not live - Replacing the mod JAR keeps world data (players, names, skins, disabled list); only the code changes - Players can only be disabled/removed by real players, not by mobs ## Credits - Chunk map design inspired by [SuperMartijn642](https://github.com/SuperMartijn642) ## Community