Описание
Forked from Lambdacraft because he went afk.
>This mod is intended to distribute mobs evenly between all players on a fabric modloaded server.
I rewired the mixins to work with 1.16.5, and then just rewrote that part of the mod as I see fit.
How it works:
- modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
- radius to account is based on (server) render distance (like mob caps in vanilla)
- in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)
- hold glistering melon in creative/spectator to see debug info
\[This means if two players are relatively close to each other\*\*, they can either have 70\* mobs in the area between them, or 70\* mobs each if no mobs are between them. Though, usually, it will be 70\*⋅1.5\*\*=105 mobs, as intended by vanilla.\]\
\* default monster mobcap, can be changed\
\*\* ~1 server render distance; n_chunks_loaded_by_these_playres/(SRD⋅2+1)²
Works with [Proper Mobcap Modifier](https://modrinth.com/mod/proper-mobcap-modifier-(fabric)) (by me)