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FA: Player Extension Compat

FA: Player Extension Compat bridges the gap between the FA: Player Extension resource pack and combat animation mods. It ensures EMF-driven player models stay intact while mods like Better Combat play their attack animations.

Modrinth adventure equipment utility

Описание

### Compatibility between FA: Player Extension and other mods [![MODRINTH](https://img.shields.io/badge/MODRINTH-pink?style=for-the-badge&logo=modrinth&logoColor=white&labelColor=gray)](https://modrinth.com/user/Arimo) [![GITHUB](https://img.shields.io/badge/GITHUB-pink?style=for-the-badge&logo=github&logoColor=white&labelColor=gray)](https://github.com/ArimoV2) > **Better Combat compat requires an additional resource pack to work!** > Install **[FA: Player Extension × Better Combat](https://modrinth.com/resourcepack/fa-player-extension-x-better-combat)** alongside this mod — without it the visual fix will not apply. ## 📖 About **FA: Player Extension Compat** is an unofficial companion mod for the **FA: Player Extension** resource pack. It fixes visual conflicts between FA: Player Extension and supported mods by exposing a custom EMF animation variable and applying targeted mixin patches — so your player model looks right no matter what you're doing. > ⚠️ This mod is **unofficial** and is **not affiliated with** FreshLX or the FA: Extensions project. ## ✨ Features ▶ **`is_playeranimator_active` EMF variable** — lets FA: Player Extension resource pack detect when PlayerAnimator is running an animation, so EMF animations don't fight each other. ▶ **Better Combat body tilt fix** — removes the unwanted torso rotation caused by Better Combat's attack adjustment when looking up or down in third person. ▶ **Animation blacklist** — configure which PlayerAnimator animations should be ignored by the compat logic (e.g. idle loops that shouldn't block EMF). ▶ **Iron's Spells 'n Spellbooks compat** — *coming soon.* ## 📦 Required Mods This mod requires the following mods to be installed: | Mod | Why | |---|---| | [Entity Model Features (EMF)](https://modrinth.com/mod/entity-model-features) | Provides the animation variable API used by the resource pack | | [Entity Texture Features (ETF)](https://modrinth.com/mod/entitytexturefeatures) | Required dependency of EMF | | [PlayerAnimator](https://modrinth.com/mod/playeranimator) | Provides the player animation system this mod bridges | | [Better Combat](https://modrinth.com/mod/better-combat) | The mod whose mixin is patched for the body tilt fix | > 🎨 **Resource Packs** — Some compatibility patches also require a dedicated resource pack to work correctly. > Each supported mod has its own pack listed below. Install only the ones relevant to your modpack. | Resource Pack | Required for | |---|---| | [FA: Player Extension × Better Combat](https://modrinth.com/resourcepack/fa-player-extension-x-better-combat) | Better Combat compat | | *(more coming soon)* | Future mod compats | ## ⚙️ Configuration The config file is located at `.minecraft/config/fape_compat-client.toml`. ```toml [general] # PlayerAnimator animation ids that should NOT be considered active. # Example: "mymod:idle" animation_blacklist = [] ``` Add animation IDs to `animation_blacklist` to prevent them from triggering the compat logic. Useful for idle animations that run constantly and would otherwise always suppress EMF. ## 🔗 Compatibility | Mod | Status | Resource Pack | |---|---|---| | Better Combat | ✅ Supported | [Required ↗](https://modrinth.com/resourcepack/fa-player-extension-x-better-combat) | | Iron's Spells 'n Spellbooks | 🔜 Planned | Coming soon | Made with 🩵 by **ArimoV2**