← Назад к ресурсам

F708 Guns

Vanilla-friendly guns mod, which are not just retextured bows

Modrinth equipment game-mechanics

Описание

![Banner](https://cdn.modrinth.com/data/cached_images/1c644f5fec36ad223baa60a3576e71d730770780.png) # About **A simple gun mod for Minecraft that sticks to the vanilla style.** _Shaped by a favorite:_ This project was inspired by the **[Bren](https://modrinth.com/mod/bren)** mod by **sniffiandros** – a well‑made "gem" among Fabric gun mods. It's simple, clean, and really fun, and I'm still surprised it didn't get more attention. So, I decided to create a similar mod almost from scratch, keeping its core ideas. --- ![Weapons Header](https://i.imgur.com/SLaA0EO.png) ## Revolver **Your first taste of firepower. Fast, reliable, deadly in pairs.** Dual wield two revolvers for rapid fire. Low damage per bullet but high total output. Works best at close to medium range. Your entry weapon into gunplay. ![Revolver](https://i.imgur.com/HvFvkUJ.png) --- ## Rifle **One shot, one kill. Make distance your advantage.** Balanced precision weapon. Reliable at all ranges. No scope but accurate enough for most situations. ![Rifle](https://i.imgur.com/M25SXou.png) --- ## Shotgun **Clear rooms. Scatter crowds. Leave nothing standing.** Five pellets per blast. Devastating up close. Massive recoil throws you backward. Reload each shell individually. Not for running and gunning. ![Shotgun](https://i.imgur.com/ESiMC7o.png) --- ## Autogun **Suppressive fire in a compact package.** Small magazine fed automatic. Spray control required. Burns through ammo fast. Good for multiple weak targets. Medium range effectiveness. ![Autogun](https://i.imgur.com/G8AXiFO.png) --- ## Machinegun **Turn any position into a fortress.** Fastest fire rate in the mod. Requires crouching or cover to control spread. Small or Big magazine fed. Melts groups when properly set up. Useless while moving. ![Machinegun](https://i.imgur.com/jMAzuz4.png) --- ## Flamethrower ### Watch them burn. Sets everyone on fire. Area denial weapon. Short range. Burns through blaze rods quickly. Perfect for cave clearing. ![Flamethrower](https://i.imgur.com/T81kMeU.png) --- ![Features Header](https://i.imgur.com/WAWXzmz.png) ## Features ### Accuracy System Stand still to shoot straight. Move and your bullets spread. Sprint and you miss completely. This forces you to pick positions and use cover. ### Animations Smooth first person and third person animations for shooting, reloading, and aiming. Other players see your actions clearly. ### Armor Weight Heavy armor protects you but ruins your aim. Light armor keeps you accurate but vulnerable. Choose between defense and precision. Datapack creators can exclude specific armor from weight penalties using the `anothergunmod:ignored_weight` item tag. ### Weapon Block Crouch while holding a gun (except flamethrower and revolver) to block lethal physical damage. Your weapon takes the hit and loses half its durability. This gives you one emergency save per weapon. ### Reload System Press R to reload. Revolvers, rifles, and shotguns use individual bullets. Automatics and machine guns use magazines. Flamethrower burns blaze rods. ### Sound Design Gunshots echo across long distances. Other players hear your fight from far away. Plan your attacks carefully. --- ![Configuration Header](https://i.imgur.com/nDCGLWm.png) ## Configuration Edit config in-game through the mod list menu or manually at `config/anothergunmod.json`. ### Weapon Stats **Each weapon has these parameters:** - **damage** - Hit damage - **reloadTime** - Reload duration in ticks (20 ticks = 1 second) - **recoil** - Camera kick upward per shot - **fireRate** - Cooldown between shots in ticks (lower = faster) #### Shotgun Only - **pelletCount** - Pellets per shot (total damage = damage × pelletCount) ### Global Settings - gunsAttractMobs (true/false) Mobs hear gunshots and aggro on shooter within small radius. - magazineReloadTime (ticks) Cooldown when inserting bullets into magazines. - distantSoundRange (blocks) Maximum distance players hear gunshots. - detailedDesc (true/false) Toggle render of owner and kill counter in tooltip - igniteBlocks (true/false) Toggle should flamethrower ignite blocks. Disabled by default ### NBT Commands Use commands with NBT tags to create custom weapon variants with modified stats. For example: ``` /give Dev anothergunmod:revolver[anothergunmod:damage=50] ``` for revolver with 50 damage, simple --- ## Server Commands All commands require operator permissions. Designed for event makers and server admins. Spoiler ### Give Weapons /guns give [ammo|full|empty] Give weapons with custom stats and ammo. Supports NBT components. `/guns give @a anothergunmod:rifle full` — full mag for everyone --- ### Ammo Control /guns addAmmo /guns removeAmmo /guns refill Add, remove, or fully reload ammo. Selector can be `hand` or `all`. --- ### Weapon Modifiers - `/guns setInfinite ` — unlimited ammo toggle - `/guns freeze ` — block shooting - `/guns unfreeze ` — allow shooting - `/guns randomize ` — random stats for chaos mode - `/guns repair ` — restore durability --- ### Presets Save configured weapons and distribute them instantly. - `/guns preset save ` — save weapon in hand - `/guns preset load ` — give preset to players - `/guns preset list` — show all saved presets - `/guns preset delete ` — remove preset --- ### Utility - `/guns list` — show all available weapons - `/guns reload` — reload config without restart --- ## Quick FAQ - **Porting to newer versions** – maybe, but not guaranteed - **Porting to older versions** – nope, use Bren mod instead - **Porting to Fabric** – nah - **Found a bug or have a suggestion?** – drop it in the discussion/Discord