Описание
# EyeVector
**Find strongholds with precision using triangulation!**
EyeVector is a client-side Fabric mod that calculates exact stronghold coordinates by analyzing the trajectory of thrown Eyes of Ender. No more guessing or endless digging - just throw, measure, and locate!
## ✨ Features
- **🎯 Precise Triangulation** - Uses mathematical triangulation to calculate stronghold coordinates
- **⚙️ Configurable Modes** - Choose between 2-point (fast) or 3-point (accurate) measurement
- **🎚️ Adjustable Precision** - Balance between performance and accuracy (Low/Medium/High)
- **📏 Flexible Distance** - Set minimum distance between measurements (16-500 blocks)
- **🖥️ Client-side Only** - No server-side installation required
## 🚀 How It Works
1. **Throw** an Eye of Ender at your first location
2. **Travel** at least 30 blocks away (or your configured distance)
3. **Throw** another Eye of Ender
4. **Done!** The mod displays stronghold coordinates in chat
For maximum accuracy, enable 3-point mode and throw a third Eye of Ender from a different location.
## 📋 Commands
All commands start with `/eyevector`:
| Command | Description |
|---------|-------------|
| `/eyevector mode ` | Set measurement mode (2 or 3 points) |
| `/eyevector distance ` | Set minimum distance between throws |
| `/eyevector precision ` | Set precision level |
| `/eyevector reset` | Clear recorded measurements |
| `/eyevector status` | Show current settings |
| `/eyevector` | Show help |
## 🎮 Precision Settings
Choose the right balance for your system:
- **Low** - 3 samples minimum (reduced lag, less accurate)
- **Medium** - 5 samples minimum (default, balanced)
- **High** - 10 samples minimum (more accurate, slightly more processing)
## 💡 Tips
- **Spacing Matters** - The further apart your throws, the more accurate the result
- **Use 3-Point Mode** - For maximum accuracy when precision is critical
- **Adjust Distance** - Lower minimum distance for convenience, higher for accuracy
- **Medium Precision** - Perfect for most players; only change if needed
## 🔧 Technical Details
- **Algorithm**: Line intersection using parametric equations
- **Angle Calculation**: Multi-tick trajectory sampling with circular mean
- **Coordinate System**: X/Z plane calculations for precise 2D positioning
- **Performance**: Optimized entity tracking with configurable sample rates
## 🌐 Language Support
- English (en_us)
- Korean (ko_kr)
All messages, commands, and tooltips are fully translated!
## 📜 License
MIT License - Free and open source!
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**Found a bug?** Report it on [GitHub](https://github.com/lily4093-ai/eyevector/issues)