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EyeVector

A Minecraft Fabric mod that calculates stronghold coordinates using triangulation from Eye of Ender throw trajectories with configurable precision and measurement modes.

Modrinth utility

Описание

# EyeVector **Find strongholds with precision using triangulation!** EyeVector is a client-side Fabric mod that calculates exact stronghold coordinates by analyzing the trajectory of thrown Eyes of Ender. No more guessing or endless digging - just throw, measure, and locate! ## ✨ Features - **🎯 Precise Triangulation** - Uses mathematical triangulation to calculate stronghold coordinates - **⚙️ Configurable Modes** - Choose between 2-point (fast) or 3-point (accurate) measurement - **🎚️ Adjustable Precision** - Balance between performance and accuracy (Low/Medium/High) - **📏 Flexible Distance** - Set minimum distance between measurements (16-500 blocks) - **🖥️ Client-side Only** - No server-side installation required ## 🚀 How It Works 1. **Throw** an Eye of Ender at your first location 2. **Travel** at least 30 blocks away (or your configured distance) 3. **Throw** another Eye of Ender 4. **Done!** The mod displays stronghold coordinates in chat For maximum accuracy, enable 3-point mode and throw a third Eye of Ender from a different location. ## 📋 Commands All commands start with `/eyevector`: | Command | Description | |---------|-------------| | `/eyevector mode ` | Set measurement mode (2 or 3 points) | | `/eyevector distance ` | Set minimum distance between throws | | `/eyevector precision ` | Set precision level | | `/eyevector reset` | Clear recorded measurements | | `/eyevector status` | Show current settings | | `/eyevector` | Show help | ## 🎮 Precision Settings Choose the right balance for your system: - **Low** - 3 samples minimum (reduced lag, less accurate) - **Medium** - 5 samples minimum (default, balanced) - **High** - 10 samples minimum (more accurate, slightly more processing) ## 💡 Tips - **Spacing Matters** - The further apart your throws, the more accurate the result - **Use 3-Point Mode** - For maximum accuracy when precision is critical - **Adjust Distance** - Lower minimum distance for convenience, higher for accuracy - **Medium Precision** - Perfect for most players; only change if needed ## 🔧 Technical Details - **Algorithm**: Line intersection using parametric equations - **Angle Calculation**: Multi-tick trajectory sampling with circular mean - **Coordinate System**: X/Z plane calculations for precise 2D positioning - **Performance**: Optimized entity tracking with configurable sample rates ## 🌐 Language Support - English (en_us) - Korean (ko_kr) All messages, commands, and tooltips are fully translated! ## 📜 License MIT License - Free and open source! --- **Found a bug?** Report it on [GitHub](https://github.com/lily4093-ai/eyevector/issues)