Описание
🔧 expRepair
Repair your gear with XP — passively or on demand. No anvils. No grindstones.
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Vanilla **Mending** only heals the item you're holding, and only when an XP orb happens to drop — so your armor rots mid-fight and your off-hand never gets a repair. **expRepair fixes that.** It spends your **stored** experience — levels *and* the progress bar, not just loose orbs — to keep your whole kit alive the moment it takes damage.
🆕 **New in 1.9.5:** one jar now runs on every Minecraft 26.x release — 26.1, 26.1.1, 26.1.2, 26.2 and **26.3**.
No new items, no blocks — it's **server-side**, so a **vanilla client can just connect**, and it runs the same in single-player.
## ⚔️ Vanilla Mending vs. expRepair
| | 🎣 Vanilla Mending | 🔧 expRepair |
|---|---|---|
| **What it repairs** | Only the held item | Your **whole loadout** (passive) |
| **When** | When an XP orb lands | Every second, or on demand |
| **XP source** | Loose orbs only | Your **stored** XP |
| **Armor while fighting** | Rots | **Maintained** |
| **Control** | None | Passive / Manual + XP floor |
## ✨ Two ways to repair — pick one
- **🟢 Passive — the whole kit, hands-off.** Once per second, every damaged **Mending** item you have equipped (main hand, off-hand, and all four armor slots) tops itself off from your XP, up to a budget. Your gear stays healthy in the background while you mine, fight, or fly.
- **🎯 Manual — just the tool in hand.** Sneak + right-click in the air holding a damaged Mending item and it repairs on the spot. Nothing happens automatically, so **you** decide when your levels get spent.
Turning one mode on turns the other off — no doubt about what's spending your XP.
## 🔧 How it works
XP converts to durability at a fixed, transparent rate: **1 XP = 2 durability.** Each repair spends at most `maxXpPerRepair` (default **8** → up to **16 durability**), drawn from your total experience.
- **A protective XP floor.** Set a **threshold** and passive repair will never spend XP that would drop you below it — bank levels for that next enchant while the overflow keeps your gear alive.
- **Mending is the opt-in.** Only Mending-enchanted items are ever touched — nothing repairs gear you didn't intend to.
- **Survival only, only while alive.** Creative/spectator are skipped, and no XP is spent on the death screen.
## 🎛️ You're in control
- **A clickable login summary** — on join, a compact status line shows your mode + threshold with inline toggle buttons (and you can switch the message off entirely).
- **Full admin control** — operators set server-wide defaults, force a mode for any player, or **block** a mode outright. Config **hot-reloads**, no restart.
- **Plays nice with PvP mods** — exposes a suppression hook so combat mods (e.g. **pvpOption**) can pause repairs mid-duel.
## ⌨️ Commands
Base command **`/exprepair`** (alias **`/er`**) — run it bare for a clickable help screen.
| Command | What it does |
|---|---|
| `/exprepair passive` | Toggle passive repair (turns manual off) |
| `/exprepair manual` | Toggle manual repair (turns passive off) |
| `/exprepair threshold ` | Set the XP floor passive won't spend below |
| `/exprepair status` | Show your passive / manual / threshold settings |
| `/exprepair loginmessage` | Toggle your on-join status message |
| `/exprepair admin …` | Op tools: server defaults, per-player overrides, block a mode, `reload` |
## ⚙️ Configuration
Server settings live in `config/exprepair.json` (editable in-game via `/exprepair admin …`, hot-reloads). Tune `maxXpPerRepair`, the new-player defaults for passive/manual/threshold, and master `allowPassive` / `allowManual` switches. Per-player choices persist separately.
## 📦 Compatibility
| | |
|---|---|
| **Loaders** | Fabric **and** NeoForge — one jar runs on both |
| **Minecraft** | **26.1 – 26.3** — one jar, v1.9.5 · **1.21.11** and **1.21.5 – 1.21.10** — v1.9.4 |
| **Fabric API** | Required on Fabric · not needed on NeoForge |
| **Side** | Server-side — vanilla clients fully supported, single-player too |
| **Extra libraries** | **None** — fully standalone |
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