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EpicFight Sword Light Modifications

Adjusted the swing trails in EpicFight to make it shine.

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Описание

This mod has been redesigned!!! 谢谢你,东非大野猪! The zylob:acg_trail blade effect included in this mod comes from assets by Epic ACG. To experience the full version of this mod, please add the Fancy Trail , EpicFight-Nightfall , and Epic Fight - Limbus Company Moveset mods. When you add the Fancy Trai mod, EpicFight-Nightfall mod, or Epic Fight - Limbus Company Moveset, their trail effects will automatically be added to the list.There are a total of 41 Inside, the Epicfight mod offers 1 trail, this mod provides 4 trails, EpicFight-Nightfall offers 3 trails, Epic Fight - Limbus Company Moveset offers 12 trails, and Fancy Trail offers 21 trails.There are a total of 41 trail . Currently, this mod focuses on the Epic Fight mod for the latest version of Minecraft 1.20.1 and will be prioritized for updates. The current setting replaces the global epicfight:swing_trail blade trail particles, and also generates other particles whenever any blade trail particles are created. The priority of these settings is Global Config < Personal Config < Resource Pack Also, this module is already set up to sync resource pack settings and personal configurations, so other players can see it too. The effect is: when the swing trail belongs to another entity, it will first use the player's own resource pack settings, and then the global settings; if the swing trail belongs to a player, it will first use the other person's resource pack settings, and if they don't have any, it will show their personal configuration. Here's the example resource pack setup: .item_skins.s_iron_sword.json { "trail": { "color": [152, 122, 57], "begin_pos": [0.0, 0.1, 2], "end_pos": [0.0, -0.05, -2], "lifetime": 6, "interpolations": 5, "texture_path": "epicfight:textures/particle/swing_trail.png", "particle_type": "zylob:swing_trail", "overlays": ["zylob:acg_trail","zylob:ender_rift_trail"], "ender_rift_trail_texture": "zylob:textures/effect/star2.png" } } The values in "overlays" are used to store other trajectory effects generated by this weapon at the same time. When you use the “zylob:ender_rift_trail” trail effect, you can set a value in "ender_rift_trail_texture" to specify its texture path. Descriptions are all translated using Bing.( ) Something like that, maybe? ![yes](https://cdn.modrinth.com/data/cached_images/4e83b09d6908ce441be73d5f3eae0f66feb7aa6c_0.webp) ![yess](https://cdn.modrinth.com/data/cached_images/135b62dab798783e0c429c06dbd8777fe9dfbb14.png) Try to keep the number of overlapping blade flashes to a minimum, because I'm actually generating these particles at the same time as the blade flashes, so having too many overlapping will cause serious lag.