Описание
## EntityCulling (1.8.9 Port)
This mod is the port to 1.8.9 of the original mod **EntityCulling**, which was made by [Meldexun](https://modrinth.com/user/Meldexun).
The original mod is present at: [Modrinth](https://modrinth.com/mod/entity-culling) or [GitHub](https://github.com/Meldexun/EntityCulling/tree/1.12)
Disclamer: i have permission from Meldexun for publishing this port.
Do not report an issue of this mod to Meldexun. Report it at the provided github "Issues" page.
### About EntityCulling
**EntityCulling** is a client-side performance mod that aims to skip rendering of hidden (tile-)entities. In vanilla, it just renders all (tile-)entities that are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.
**Culling of hidden Entities**
By default, this mod uses an OpenGL occlusion culling implementation which gives you pixel-perfect bounding box culling with only one frame delay and a very small overhead.
If your hardware does not support OpenGL 4.3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result
### Requirements
This mod requires RenderLib v1.4.5 which i have also ported and is present at: [RenderLib](https://modrinth.com/mod/renderlib-1.8.9-port)
or [Github](https://github.com/my-life-is-bad/RenderLib-1.8.9-port/releases/tag/v1.8.9-1.4.5)