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Enhanced AI

Creepers Breaching, Zombies mining, Skeletons sniping and many many more upgrades for mobs

Modrinth mobs

Описание

## Summary Enhanced AI is a mod that changes mobs AI, making them smarter and harder to deal with. ## The mod Enhanced AI aims to make the slow and boring mobs into a better and unpredictable experience. The default mod's configuration is a spice up of vanilla difficulty. You can alter the config to have a true nightmare experience, or make it easier. Please note that as of v3 (around MC 1.19.2) this only affects vanilla mobs as modded mobs may not work properly. You can still try to add them in the relevant Entity Type Tags to allow modded mobs to get EAI features (check the wiki). [Check out the website for a complete list of features](https://www.insane96.eu/projects/mods/enhancedai) \[Check out the wiki for all the infos for pack makers\] ([https://github.com/Insane96/EnhancedAI/wiki](https://github.com/Insane96/EnhancedAI/wiki)) ### v2 Features list All mobsAnti-CheeseMobs with this feature enabled (by default all monsters) will break boats and minecarts they're stuck in.Can be configured to prevent mobs from being minecarted or boated.Explosion AvoidanceAll mobs will run away from a creeper about to explode or an ignited TnTBreak AngerZombified Piglins will get angered when a closeby player will break quartz ore.Configurable to make any set mob target a player breaking specific blocks.FishersMobs with a Fishing Rod will be able to reel in players. By default only Zombies can spawn with a Fishing Rod.When reeled, there's a chance that items in the target's inventory are reeled instead of the target.Custom Mob FleeingAny mob can be configured to run from any other mob. By default there's no custom mob fleeing.LeapingDisabled by default because it's just a draft, makes mobs make a small jump towards the target.MinersMobs are able to mine their way to the target. By default only zombies can and are equipped with a Stone Pickaxe.MovementMobs that reach a climbable block will now be able to climb it (ladders, vines, etc)Also mobs have 15% bonus movement speed and 250% bonus swim speedPearlersMobs with ender pearls will be able to use them to reach the target. By default only zombies can spawn with 3 ender pearls.RidingSome mobs are able to mount other mobs. By default only Spiders can be ridden and Zombies, Creepers, Husks, Zombie Villagers, Drowneds, Skeletons, Strays and Cave Spiders are able to mount.TargetingMobs have enhanced targeting capabilities.They have increased sight (can see targets from farther away) and can also sense targets through walls.Mobs also have better targeting when hit (e.g. Creepers will now switch taget if who hit them is closer).Also mobs will no longer fight eachother, have a small chance to be neutral and are affected by blindness effect.BitersZombies (by default) are able to bite entities that hit them without a weapon.Item DisruptionMobs that hit an entity are able to disarm it. By default only enderman can do that.Melee AttackingAttack range is now affected by the forge:entity_reach attribute and also the attack speed attribute.Also mobs use the new 1.20.2 attack changes.Open DoorsMobs are able to open doors. By default only long noses mobs can.SpawningMin spawn distance has been increased and max has been decreased, so mobs will spawn more closer to the player.Warden InteractionsMobs flee from the Warden.AnimalsScared and AttackSome animals will flee from players on sight, whilst others will attack back.Group FleeIf an animal is attacked all the other animals of the same type around will flee or attack backNot temptedSome animals are not temped by foodBlazesAttackBlazes have randomized parameters when shooting fireballs. Can shoot more, less, faster, slower, have more/less inaccuracy ...BugsSilverfishSilverfishes will call for more silverfishes when hurt and faster.CreepersSwellCreepers have a chance to spawn with the ability to ignore walls, breach, walking while exploding or the ability to throw themselves at the target.DrownedsSwimmingDrowned swimming is faster and uses the swim speed attibute instead of the movement speed one. Also the AI for swimming should be a little better.EndermenGet Over HereDisabled by default, endermen teleport players if they can't reach themGhastsShootingGhasts can shoot up to 3 fireballs and might be able to shoot when they can't see the target (breach)IllagersPillagers ShootChange the shooting range, cooldown and inaccuracy of PillagersPillager FleeingPillagers can flee from the target and attack while fleeingRavagersRavagers breakable blocks can be set with a block tagPetsSnow GolemsShoot faster, deal damage with snowballs, freeze enemies and heal other snowmenIron GolemsHave an innate 40% damage reduction and fire lasts lessWolvesWolves have double hp and damageShulkersAttackThey can shoot fasterArmorShulkers have increased armor, 30 when closed (20 in vanilla), 20 when peeking (0 in vanilla) and 10 when open (0 in vanilla)BulletsIncreases levitation duration and amplifier given by bulletsSkeletonShootChange the shooting range, cooldown and inaccuracy. Also small chance for a skeleton to spawn as a spammerFleeingSkeletons can flee from the target and attack while fleeingWither SkeletonsHave a chance to spawn with a bow and and arrows give wither instead of fireSlimesSlimesThey can spawn bigger and jump fasterSpidersWebberSome spiders are able to throw slowing webs at targetsMiscSpiders take -90% fall damageVillagerAttackingIf too low reputation, villagers will attack the playerWithchesDark ArtsSome witches can spawn with the ability to use dark arts. Will use a spawn egg to spawn a Villager and will lightning strike it to transform it into a WitchThrowing PotionsWitches will be smarter at throwing potions. Can also throw two in a row, lingering ones and wrong ones. Can also use slow falling when falling.ThirstyCan drink potions smarterFleeingWitches can flee from the target and attack while fleeing  ## Links Check the sidebar ## Videos