Описание
## Have you ever felt like the Ender Dragon fight is just too easy?
**Look no further** — this mod overhauls the dull parts of the vanilla End fight and turns it into a more strategic and challenging experience!
The dragon is now **deeply connected to its End Crystals**, becoming **invincible while any crystals are active**, and **able to respawn them** at key health thresholds — turning the battle into a true test of endurance and planning.
But the crystals aren't gonna be that easy to destroy, because **only one is vulnerable at a time**, making this even more strategic
### What this mod does:
- **Makes the dragon invincible** while any End Crystals remain.
- **Automatically respawns crystals** when the dragon reaches **80%, 60%, 40%, or 20%** health — if a configurable cooldown has passed.
- **Grants explosion immunity** to the dragon to prevent cheesing.
- **Switches the crystal vulnerability around** after a configurable amount of time, so it's more interesting
### Features:
- Visual effects, including **particles around invincible towers and custom crystal respawn visuals.**
- Should be compatible with any **End-related mods or datapacks.**
- Configurable via MidnightLib **(required)**.
Command
- /endfightoverhaul crystalRespawnCooldown - non-op command that shows the remaining time until the towers can respawn again
### Known issues:
- When you enter The End, the crystals are all vulnerable, and take the cooldown time to become invincible. This is a bug I'm aware of, and I haven't yet figured out a good way to fix this issue.
- The particles around the towers can take a few seconds to disappear, so it might be a little harder to spot the right tower to target immediately. This is because the particles are longer-lasting, due to their need to last long enough to create the immersive shield effect around the towers.
This mod requires MidnightLib for the config.