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Portix's Better End Fight

Make the end fight more challenging!

Modrinth adventure game-mechanics

Описание

## Have you ever felt like the Ender Dragon fight is just too easy? **Look no further** — this mod overhauls the dull parts of the vanilla End fight and turns it into a more strategic and challenging experience! The dragon is now **deeply connected to its End Crystals**, becoming **invincible while any crystals are active**, and **able to respawn them** at key health thresholds — turning the battle into a true test of endurance and planning. But the crystals aren't gonna be that easy to destroy, because **only one is vulnerable at a time**, making this even more strategic ### What this mod does: - **Makes the dragon invincible** while any End Crystals remain. - **Automatically respawns crystals** when the dragon reaches **80%, 60%, 40%, or 20%** health — if a configurable cooldown has passed. - **Grants explosion immunity** to the dragon to prevent cheesing. - **Switches the crystal vulnerability around** after a configurable amount of time, so it's more interesting ### Features: - Visual effects, including **particles around invincible towers and custom crystal respawn visuals.** - Should be compatible with any **End-related mods or datapacks.** - Configurable via MidnightLib **(required)**. Command - /endfightoverhaul crystalRespawnCooldown - non-op command that shows the remaining time until the towers can respawn again ### Known issues: - When you enter The End, the crystals are all vulnerable, and take the cooldown time to become invincible. This is a bug I'm aware of, and I haven't yet figured out a good way to fix this issue. - The particles around the towers can take a few seconds to disappear, so it might be a little harder to spot the right tower to target immediately. This is because the particles are longer-lasting, due to their need to last long enough to create the immersive shield effect around the towers. This mod requires MidnightLib for the config.