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EMF Compat: WATUT

Makes WATUT work correctly with animated EMF player models.

Modrinth decoration game-mechanics social

Описание

# EMF Compat: WATUT ![WATUT](https://github.com/victorkozhokin/emf-compat/blob/main/resources/previews/watut.webp?raw=true) A small client-side mod that makes **[What Are They Up To](https://modrinth.com/mod/what-are-they-up-to)** status poses work correctly with **[Entity Model Features](https://modrinth.com/mod/entity-model-features)** player models. Tested with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)** and **[Detailed Animations](https://modrinth.com/resourcepack/detailed-animations)** but it should work with any player animation resource pack. ## Covered Poses | Pose | Captured parts | |---|---| | GUI (player is looking at a screen) | Arms + head | | Typing in chat | Arms | | Idle (head droop) | Head | The body and legs always stay under EMF's control, so resource-pack animations keep playing while WATUT poses the arms and head. ## Features - Compatible with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)**. - GUI / typing / idle poses survive EMF resource-pack animations. - Works for remote players too — statuses are synced by WATUT. - Should work with most player animation resource packs using EMF. enjoy ^_^