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EMF Compat: Take a Seat

Makes Take a Seat work correctly with animated EMF player models.

Modrinth adventure decoration game-mechanics

Описание

# EMF Compat: Take a Seat ![Take a Seat](https://github.com/victorkozhokin/emf-compat/blob/main/resources/previews/take-a-seat.webp?raw=true) A small client-side mod that makes **[Take a Seat](https://modrinth.com/mod/take-a-seat)** sitting poses work correctly with **[Entity Model Features](https://modrinth.com/mod/entity-model-features)** player models. Tested with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)** and **[Detailed Animations](https://modrinth.com/resourcepack/detailed-animations)** but it should work with any player animation resource pack. Without it, you sit down and your character keeps standing — the resource-pack animation plays right through the chair. ## Covered Poses | Pose | Captured parts | |---|---| | Sitting on a chair or bench | Whole body except the head | The head stays under EMF's control, so you can still look around naturally while seated. ## Features - Compatible with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)**. - Sitting poses stay visible instead of being overwritten by the resource-pack animation. - Works for other players too, so everyone actually sits. ## On Fabric 1.21.11+ Entity Model Features already pauses its own animations while Take a Seat plays its pose, so sitting itself looks right without this addon. What it still fixes there is the **armour** — chestplate, leggings and boots follow the seated pose instead of staying in a standing position. On top of that, EMF pauses animations entirely, which means Facial Expression also stops working while sitting. With this addon, everything will work just fine :))) enjoy ^_^