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EMF Compat: TACZ

Makes TACz work correctly with animated EMF player models.

Modrinth adventure equipment game-mechanics

Описание

# EMF Compat: TACZ ![TACZ](https://github.com/victorkozhokin/emf-compat/blob/main/resources/previews/tacz.webp?raw=true) A small client-side mod that makes **[Timeless and Classics Zero](https://modrinth.com/mod/tacz-1.21.1)** gun poses work correctly with **[Entity Model Features](https://modrinth.com/mod/entity-model-features)** player models. Tested with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)** and **[Detailed Animations](https://modrinth.com/resourcepack/detailed-animations)** but it should work with any player animation resource pack. Without it, your character keeps playing the resource-pack idle animation while holding a gun — arms swinging as if empty-handed. This addon keeps the gun in your hands where it belongs. ## Covered Poses | Pose | Captured parts | |---|---| | Holding a gun | Both arms | | Aiming down sights | Both arms + head | | Reloading | Both arms | The body and legs always stay under EMF's control, so resource-pack walk and idle animations keep playing while you hold a gun. ## Features - Compatible with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)**. - Your hands stay on the gun instead of falling back to the resource-pack idle animation. - Aiming, reloading and shooting poses stay visible in third person. - The head follows your aim while TACZ animates it, and keeps its resource-pack motion otherwise. - Works for other players too, so everyone holds their big irons. enjoy ^_^