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EMF Compat: Carry On

Makes Carry On work correctly with animated EMF player models.

Modrinth game-mechanics storage transportation

Описание

# EMF Compat: Carry On ![Carry On](https://github.com/victorkozhokin/emf-compat/blob/main/resources/previews/carry-on.webp?raw=true) A small client-side mod that makes **[Carry On](https://modrinth.com/mod/carry-on)** carry poses work correctly with **[Entity Model Features](https://modrinth.com/mod/entity-model-features)** player models. Tested with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)** but it should work with any player animation resource pack. ## Features - Compatible with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)**. - Your arms stay raised naturally while carrying blocks and entities. - Carried objects stay attached to your EMF-animated hands in both third-person camera directions. - Carried mobs keep their resource-pack model and texture: Frozen holds an independent pose, while Animated keeps their own EMF animation without first-person shaking. - First-person carry pose stays visible even with [First Person Model mod](https://modrinth.com/mod/first-person-model). - With the **EMF Compat: ParCool** addon on NeoForge 1.21.1, carrying keeps control of both arms during fast runs and charged jumps. Crawling, rolls, dodges/dashes, flips and two-handed hangs/climbs wait until the load is put down. enjoy ^_^