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WorldManager

The best World Manager, updated every week ! The best Multiverse-Core Alternative !

Modrinth game-mechanics management optimization

Описание

# WorldManager Create, load, unload, delete, back up, restore, teleport between, and pre-generate Minecraft worlds — all from one command, with a modern in-game menu, per-world flags, and shared/linked inventories and portals between worlds. One plugin covering the same ground as Multiverse-Core plus its Inventories and NetherPortals addons. > Report bugs or suggest features on [GitHub Issues](https://github.com/Mathildeuh/WorldManager/issues). ## Features - **World management** — create (normal, flat, large biomes, amplified, nether, the end, or a custom generator), load existing world folders, unload, and permanently delete worlds. - **Backups** — zip a world's folder on demand and restore it later, with the heavy I/O kept off the main thread so it doesn't freeze the server. - **Pre-generation** — generate chunks in a bounded radius around a center point ahead of time, with start/pause/resume/stop control and a boss-bar progress indicator. Multiple worlds can pre-generate concurrently. - **Teleportation** — jump yourself or another player straight to a world's spawn. - **Game rules** — browse and edit every `GameRule` supported by a world, per-world, without touching `bukkit.yml` or server commands. - **Linked-worlds inventories** *(optional)* — group worlds together so players keep one shared inventory across the group, and get a clean slate (or their group's saved inventory) when they leave it. Backed by SQLite or MySQL/MariaDB. - **Linked Nether/End portals** *(optional)* — point a world's Nether/End portals at specific worlds instead of Bukkit's auto-derived `_nether`/`_the_end` pair, e.g. send `TEST`'s portals to `Nether_TEST`/`End_TEST`. Both directions are handled automatically. - **In-game menu** — `/wm gui` opens a modern chest-inventory menu: create a world through a single form (name, type, seed, generator, empty-world toggle), browse and manage loaded worlds, edit game rules with click-to-toggle/±1/±10 controls, and confirm destructive actions (delete/unload/restore) through a proper Yes/No screen — no chat prompts to type a name or seed into, the menu opens a real text-entry prompt for that. - **Per-world flags** — PvP, mob spawning, animal spawning, a weather lock, and a custom spawn point per world, editable from the same menu. - **PlaceholderAPI support** — `%worldmanager_current_world%`, `%worldmanager_loaded%`, `%worldmanager_total_player_amount%`, and more. - **Six languages out of the box** — English, French, Spanish, German, Polish, Russian. Every player-facing message is defined in a lang file, not hardcoded. ## Commands All commands are under `/worldmanager` (alias `/wm`). | Command | Description | |---|---| | `/wm` or `/wm gui` | Open the main menu | | `/wm create [type] [seed] [generator]` | Create a new world | | `/wm load [dimension] [generator]` | Load an existing world folder | | `/wm unload ` | Unload a world | | `/wm delete ` | Permanently delete a world | | `/wm backup ` | Back up a world | | `/wm restore ` | Restore a world from its latest backup | | `/wm teleport [player]` | Teleport yourself or another player to a world | | `/wm pregen [center:x,z] [radius:n]` | Control world pre-generation | | `/wm list` | List currently loaded worlds | ## Permissions | Permission | Grants | |---|---| | `worldmanager.command` | Base access to `/worldmanager` | | `worldmanager.gui` | Open the menu | | `worldmanager.create` | Create worlds | | `worldmanager.load` | Load worlds | | `worldmanager.unload` | Unload worlds | | `worldmanager.delete` | Delete worlds | | `worldmanager.backup` | Back up worlds | | `worldmanager.restore` | Restore worlds | | `worldmanager.teleport` | Teleport between worlds | | `worldmanager.pregen` | Control pre-generation | | `worldmanager.list` | List loaded worlds | ## Supported versions **Paper 1.20.1 → 26.2.** Compiled against the 1.20.1 API (Paper's Bukkit-facing API is backward-additive, so building against the floor rather than the latest keeps it running on every release in between) and boot-tested against a real 1.20.1 server. Spigot/CraftBukkit are **not** supported — a shaded chest-GUI library the plugin depended on before 3.0.0 was dropped and hasn't been reintroduced. ## What's new in 4.0.0 - **Much wider version support**: 3.0.0's menu required Paper 1.21.7+ (it was built on Minecraft's Dialog UI, which doesn't exist before then). 4.0.0 moves back to a chest-inventory menu — redesigned, not a revert — specifically to bring the floor down to **1.20.1**. - **Critical fix**: disconnecting could wipe a player's *entire* linked-inventory history (every group, not just the current one) from the database. Fixed — quitting now only clears the in-memory cache. - New: **per-world flags** — PvP, mob/animal spawning, a weather lock, and a custom spawn point, editable from each world's menu screen (see Features above). - A world-operation lock now prevents pre-generation from racing a concurrent unload/delete/backup/restore on the same world. - `worldmanager.*` permissions are now properly declared (`default: op`), and an operator's explicit permission negation (via a permissions plugin) is now actually respected. - Numerous smaller correctness fixes across pre-generation, backups, and command feedback — full details in [`AUDIT.md`](https://github.com/Mathildeuh/WorldManager/blob/master/AUDIT.md). ### Earlier: what changed in 3.0.0 - **Critical fix**: a bug (present since 2.2.0) where players could lose their inventory when changing worlds even with linked-worlds-inventory *disabled*, or between two worlds neither of which was in a configured group. If you saw inventory loss after updating to 2.2.x, this is why. - New: linked Nether/End portals (see Features above). - Numerous correctness and reliability fixes: main-thread-blocking I/O moved off the main thread, a bug where custom generators passed to `/wm load` were silently ignored, a double-teleport bug on `/wm unload`, and "success" messages that could fire before the underlying async work actually finished. ## Configuration ```yaml lang: en # en, fr, es, de, pl, ru database: type: sqlite # or mysql enable-linked-inventory: false linked-worlds-inventory: group1: - world - world_nether linked-portals: TEST: nether: Nether_TEST end: End_TEST ``` ## Links - [Source & issue tracker](https://github.com/Mathildeuh/WorldManager) - [Hangar](https://hangar.papermc.io/Mathildeuh/Easy-WorldManager) - [CurseForge](https://www.curseforge.com/minecraft/bukkit-plugins/easy-worldmanager) - [SpigotMC resource page](https://www.spigotmc.org/resources/worldmanager.117043/)